Dungeon Defenders [NPEB00652]
Started by MsDarkLow




3 posts in this topic
MsDarkLow
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44 posts 10 threads Joined: Aug 2017
02-04-2019, 07:26 PM -
#4
rpcs3-v0.0.6-7788-4c593959_win64

i7-8700K | GTX 1070

Can be considered Playable if:
- the user sets the log to Fatal
and/or
- the user changes a setting in config.yml
Quote:Log: {cellGem: Fatal, cellNetCtl: Fatal}

Since the last post, the graphics are a lot more improved and so far what I've noticed the only issue remaining is the lighting effects.
Upscaling does a great job and its pretty similar to PC version!
The memory leak still exists but there is a fix for it which I addressed above.

The performance has been great through the entire game! Has been 30fps with no dips or any stutter (not counting shader compiling)
Should work pretty well for both SPU ASMJIT and LLVM.

Can also opt for Mouse Handler. (it just works)

Memory leak / cellgcm issue: https://github.com/RPCS3/rpcs3/issues/5616


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Messages In This Thread
Dungeon Defenders [NPEB00652] - by MsDarkLow - 08-20-2017, 08:11 PM
RE: Dungeon Defenders [NPEB00652] - by MsDarkLow - 09-30-2017, 10:07 AM
RE: Dungeon Defenders [NPEB00652] - by MsDarkLow - 11-11-2017, 08:44 PM
RE: Dungeon Defenders [NPEB00652] - by MsDarkLow - 02-04-2019, 07:26 PM

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