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Dungeon Defenders [NPEB00652] - Printable Version

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+--- Thread: Dungeon Defenders [NPEB00652] (/showthread.php?tid=196675)



Dungeon Defenders [NPEB00652] - MsDarkLow - 08-20-2017

The game boots up but only shows a blackscreen with an active FPS for a few seconds.

https://i.imgur.com/gMQ86SD.jpg


RE: Dungeon Defenders [NPEB00652] - MsDarkLow - 09-30-2017

rpcs3-v0.0.3-2017-09-28-eb8af974_win64

The game manages to go Intro, both on OpenGL and Vulkan

Can't reach the main menu because that is when the game itself loads.
The game crashes in the middle of the cutscenes (maybe its when the game finishes loading).

Tried multiple settings and they all end up the same way.


RE: Dungeon Defenders [NPEB00652] - MsDarkLow - 11-11-2017

Goes Ingame

rpcs3-v0.0.3-2017-11-11-55d84414_win64

Works both on Vulkan and OpenGL (Vulkan manages the sweet stable 30fps)

The game has broken light or bloom or something.
If you play for too long (+15 Mins) RPCS3 itself will start freezing leaving the player unable to do anything but the game still progresses like there isn't anything happening.

Note: The game version is Trial


RE: Dungeon Defenders [NPEB00652] - MsDarkLow - 02-04-2019

rpcs3-v0.0.6-7788-4c593959_win64

i7-8700K | GTX 1070

Can be considered Playable if:
- the user sets the log to Fatal
and/or
- the user changes a setting in config.yml
Quote:Log: {cellGem: Fatal, cellNetCtl: Fatal}

Since the last post, the graphics are a lot more improved and so far what I've noticed the only issue remaining is the lighting effects.
Upscaling does a great job and its pretty similar to PC version!
The memory leak still exists but there is a fix for it which I addressed above.

The performance has been great through the entire game! Has been 30fps with no dips or any stutter (not counting shader compiling)
Should work pretty well for both SPU ASMJIT and LLVM.

Can also opt for Mouse Handler. (it just works)

Memory leak / cellgcm issue: https://github.com/RPCS3/rpcs3/issues/5616