07-03-2017, 08:02 PM -
Operating System: Windows 8.1
CPU: Intel Core i5-4570
GPU: Geforce GTX 770 2GB
RAM: 8 GB
rpcs3 0.0.2-5089 (RPCS3 v0.0.2-5-99dea21 Alpha)
Game runs at a stable 30 fps, no visual glitches as far as I can tell. The audio works initially but after a few minutes, the music cuts out abruptly. Sometimes after a cutscene or event it will resume, only to cut out again within seconds. I've been able to reliably reproduce this, and have attached a log file from when it occured. Below is a line which is repeated many times in the log file which I figure might give some clue to the issue:
CPU: Intel Core i5-4570
GPU: Geforce GTX 770 2GB
RAM: 8 GB
rpcs3 0.0.2-5089 (RPCS3 v0.0.2-5-99dea21 Alpha)
Game runs at a stable 30 fps, no visual glitches as far as I can tell. The audio works initially but after a few minutes, the music cuts out abruptly. Sometimes after a cutscene or event it will resume, only to cut out again within seconds. I've been able to reliably reproduce this, and have attached a log file from when it occured. Below is a line which is repeated many times in the log file which I figure might give some clue to the issue:
Code:
·W 0:00:03.270642 {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)