Okami HD [BLJM60467] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Okami HD [BLJM60467] (/showthread.php?tid=190605) |
RE: Okami HD [BLJM60467] - whito - 07-03-2017 Operating System: Windows 8.1 CPU: Intel Core i5-4570 GPU: Geforce GTX 770 2GB RAM: 8 GB rpcs3 0.0.2-5089 (RPCS3 v0.0.2-5-99dea21 Alpha) Game runs at a stable 30 fps, no visual glitches as far as I can tell. The audio works initially but after a few minutes, the music cuts out abruptly. Sometimes after a cutscene or event it will resume, only to cut out again within seconds. I've been able to reliably reproduce this, and have attached a log file from when it occured. Below is a line which is repeated many times in the log file which I figure might give some clue to the issue: Code: ·W 0:00:03.270642 {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0) RE: Okami HD [BLJM60467] - MasterIzzy - 07-10-2017 Hi, I have the following issue: after some time of playing (between 15 mins ~ 1 hour) the emulator crashes. sometimes the audio gets cut off completely beforehand and sometimes the emulator just crashes without a tell. it always happen and I always get the following error message: --------------------------- Fatal error --------------------------- Unhandled Win32 exception 0xC0000005. Segfault reading location 0000000000000050 at 000000000031a1c4. Instruction address: 000000000031a1c4. Function address: 000000000031a150 (base+0x30a150). Module name: 'rpcs3.exe'. Module base: 0000000000010000. RPCS3 image base: 0000000000010000. HOW TO REPORT ERRORS: Check the FAQ, README, other sources. Please, don't send incorrect reports. Thanks for understanding. Press (Ctrl+C) to copy this message. --------------------------- OK --------------------------- Specs: Operating System: Windows 8.1 CPU: Intel Core i7-5820K GPU: Geforce GTX 970 RAM: 16 GB rpcs3 0.0.2-6 (RPCS3 v0.0.2-6-fd3083f Alpha) Thanks. RE: Okami HD [BLJM60467] - Ani - 07-10-2017 This seems a similar description to what it can happen on Demon's Souls. When audio dies, you're prone to crash a few minutes or second afterwards. Is this constant on some part of the game or random? RE: Okami HD [BLJM60467] - MasterIzzy - 07-10-2017 It seems random, haven't been able to re-create it by intention. RE: Okami HD [BLJM60467] - MasterIzzy - 07-10-2017 Had a freeze today. game froze, had to restart. this lines appeared repeatedly in the log: U {PPU[0x100000b] Thread (201003e0) [0x00153198]} cellCamera TODO: cellCameraReadEx U {PPU[0x100000b] Thread (201003e0) [0x00152d9c]} cellGem TODO: cellGemUpdateStart U {PPU[0x100000b] Thread (201003e0) [0x00152e00]} cellGem TODO: cellGemUpdateFinish U {PPU[0x100000b] Thread (201003e0) [0x00152e08]} cellGem TODO: cellGemGetState(gem_num=0, flag=0x0, time=0xffffffffffffaa10, gem_state=*0xd004b8b0) U {PPU[0x100000b] Thread (201003e0) [0x00152a04]} cellGem TODO: cellGemGetState(gem_num=1, flag=0x0, time=0xffffffffffffaa10, gem_state=*0xd004b970) U {PPU[0x100000b] Thread (201003e0) [0x00152a04]} cellGem TODO: cellGemGetState(gem_num=2, flag=0x0, time=0xffffffffffffaa10, gem_state=*0xd004ba30) U {PPU[0x100000b] Thread (201003e0) [0x00152a04]} cellGem TODO: cellGemGetState(gem_num=3, flag=0x0, time=0xffffffffffffaa10, gem_state=*0xd004baf0) hope it helps. RE: Okami HD [BLJM60467] - ssshadow - 07-11-2017 Use "load liblv2.sprx only" RE: Okami HD [BLJM60467] - MasterIzzy - 07-12-2017 (07-11-2017, 04:30 PM)ssshadow Wrote: Use "load liblv2.sprx only" Already using it. RE: Okami HD [BLJM60467] - chrono2002 - 10-09-2017 Guys, 2D graphics are very glitchy under Vulkan and OpenGL. RPCS3 v0.0.3-3-47b121a Alpha | HEAD Intel® Core i7-4710MQ CPU @ 2.50GHz | 8 Threads | 19.92 GiB RAM | AVX Geforce GTX 870M |