Atelier Totori: The Adventurer of Arland [BLUS30735]
Started by ssshadow




20 posts in this topic
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
09-11-2016, 11:27 AM -
#3
So all loadable Atelier games (Rorona, Totori, Meruru, Ayesha) crash if a save file other than settings is present. Full log attached, but basically:

Code:
·W {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: cellSaveDataListLoad2(version=0, setList=*0xd015fd90, setBuf=*0xd015fda0, funcList=*0xeede80, funcStat=*0xeedf78, funcFile=*0xeede70, container=0xffffffff, userdata=*0xb)
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: Savedata BLUS30735-LIST-00 considered broken
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} PPU: 'cellSaveDataListLoad2' aborted
·F {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} struct vm::access_violation thrown: Access violation reading address 0x0

Exactly the same messages for all Atelier games. The save files work fine on a real PS3.

Full log:



Messages In This Thread
RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - by Rain_Kikyou - 09-10-2016, 04:07 AM
RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - by ssshadow - 09-11-2016, 11:27 AM
RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - by BornInWinter - 06-11-2017, 03:38 PM
RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - by BornInWinter - 06-15-2017, 07:14 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)