Atelier Totori: The Adventurer of Arland [BLUS30735] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Atelier Totori: The Adventurer of Arland [BLUS30735] (/showthread.php?tid=174848) |
RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 09-09-2016 Works fine and runs fast with both recompilers and DX12 or Vulkan, but OpenGL is OK too. No more random hanging, and save/load works as of this PR. Rarely some text will be missing but this will be fixed shortly. Settings I used: OpenGL 1280x720 PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) XAudio Log: Screens: RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - Rain_Kikyou - 09-10-2016 After that I went to a black screen because the cutscenes can not play the lead? This is the JPN version of the previous operation, playing a variety of chs patch unstable easily crash RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 09-11-2016 So all loadable Atelier games (Rorona, Totori, Meruru, Ayesha) crash if a save file other than settings is present. Full log attached, but basically: Code: ·W {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: cellSaveDataListLoad2(version=0, setList=*0xd015fd90, setBuf=*0xd015fda0, funcList=*0xeede80, funcStat=*0xeedf78, funcFile=*0xeede70, container=0xffffffff, userdata=*0xb) Exactly the same messages for all Atelier games. The save files work fine on a real PS3. Full log: RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - Nezarn - 09-11-2016 Can you upload the savegames? RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 09-11-2016 (09-11-2016, 11:51 AM)Nezarn Wrote: Can you upload the savegames? Sure thing. RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - Nezarn - 09-11-2016 Well i thought this game has issue with encrypted saves too like project diva, but it looks like thats not the case (Ar tonelico is the same as these atelier games, has the same issues + same savegame issue) RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 02-08-2017 Random hanging/looping forever is fixed! This game works (a lot better) with LLVM but I am kind of dumb and recorded 40 minutes of gameplay on the interpreter anyway. I will make a better video later, probably. RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 04-05-2017 Playable as of https://github.com/RPCS3/rpcs3/pull/2631 RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - Jowwy - 04-08-2017 Error when installing the game, What happen? and then this happen, even when i'm switching to other games, as long as i didn't restart RPCS3, the same error kind of looping? RE: Atelier Totori: The Adventurer of Arland [BLUS30735] - ssshadow - 04-09-2017 (04-08-2017, 05:26 PM)Jowwy Wrote: Error when installing the game, What happen? In settings tick "load liblv2.sprx only" and in the long list of modules tick libfs.sprx. Leave every other module unchecked. |