MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
Shogun
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17 posts 0 threads Joined: Aug 2019
04-02-2020, 05:45 PM -
#37
(11-22-2019, 05:31 AM)Sandi1987 Wrote: So, it's Playable now?

It looks like it. I'm hovering around 30fps with dips every now and again but stable for the most part. I tried increasing vblank just to see my fps (it doesn't work right) and I rarely get above 40fps. I had to enable write color buffers to fix the lighting otherwise everything was blown out. SPU block size at giga caused crash on startup, mega didn't yield any performance increase. Changing SPU threads from auto to 1 or 2 didn't provide any better performance. Resolution scale at 200% cuts performance in half to around 15 - 25 fps.

That all being said I'm hesitant to play this because it seems to be causing my hard drive to make quite a bit of noise. The activity is registering around 5-11% which isn't anything out of the ordinary but its constant during gameplay which I don't usually see in other titles. So as I'm playing I can just hear my hard drive reading and writing like crazy. If anyone has a suggestion on what might be causing this or how to prevent it that would help.

RPCS3 Version: 0.0.9-10023-158e34fa Alpha
Windows 10
Ryzen 3700x x570 mobo
RTX 2060
32gb ram


Attached Files
.7z   RPCS3.7z (Size: 328.71 KB / Downloads: 15)


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Shogun - 04-02-2020, 05:45 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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