MotorStorm: Pacific Rift [BCES00129] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: MotorStorm: Pacific Rift [BCES00129] (/showthread.php?tid=173356) |
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Dante38490 - 11-20-2015 Show first Logo loading with one Hack. in CellSpurs.cpp in line 2954 Change "1" in "0". After extract ms2.psarc on folder USRDIR and rename or delete ms2.psarc, same like me rename ms2_.psarc Only works in OpenGL Not works on DX12, actually crash, @vlj help for that ? :3 Crash Caused By "unreachable( "Unimplemented Texture format"" in D3D12Formats.cpp in line 194 hmm like Jet Set Radio ^^ After log show Quote:E {PPU[0x8d] Thread (206315a0)[0x0022d858]} Exception: Access violation reading location 0x10Just Press resume Another Hack for this Game in CellFont.cpp in line 588 and 638 Add "return-1; //" before "throw EXCEPTION(""" for both. Log RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Dante38490 - 11-22-2015 I found reason with emu stop in the end, caused by this Line 337 in cellFont.cpp : Quote:buffer[((s32)y + ypos + yoff + baseLineY)*surface->width + (s32)x + xpos] = box[ypos * width + xpos]; after disable that rpcs3 not stop RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - tambre - 11-22-2015 (11-22-2015, 03:33 AM)Dante38490 Wrote: I found reason with emu stop in the end, Well, that's most likely caused by the 2 cellFont unimplemented methods, which's exceptions you uncommented, so you could get further. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - notq - 11-22-2015 Bloody hacks RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - GrantKane - 05-16-2017 RPCS3 v0.0.2-3-2845617 Alpha Black screen only. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - digitaldude - 08-07-2017 rpcs3-v0.0.3-2017-08-06-c9d06b09_win64 Intro. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - Dante38490 - 08-07-2017 very old news, show intro after kd have fixed rsx method, same time Wipeout HD RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - legend80 - 08-08-2017 Let's get this moved to the correct section then. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - ssshadow - 08-17-2017 Moving to Intro. RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - youbill36 - 04-14-2018 Vulkan,spu threads 2 and write colors buffers the rest by default, for me at the moment the best way. my pc: it is an i5 6600k, ram 16 ddr4, msi gtx1050ti 4oc. As seen in the video works after the intro, please move to ingame tested in build 0.0.5-6649-7303f04bc |