MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
KEVU
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13 posts 0 threads Joined: Aug 2019
11-22-2019, 12:58 AM -
#35
(11-21-2019, 09:04 PM)Jgr9 Wrote: Meh, I actually didn't get any stuttering after it completely loaded in.  I have 8 threads and left it on Auto.  i7 2600K, which is older.  I also only have a GTX 1650.  No stuttering with Block Size at Safe either.  I'm skeptical if changing those would actually improve my framerate.

If you get only 16 fps even with a race with one AI opponent then yeah this definetly wont help with your performance actually 16fps was lowest ive ever saw and it was when I started playing and emulator was building Mega SPU cache/Compiling shaders with 16 AI models on screen at same time. I wanted to record gameplay but it tanks my performance probably because my CPU is already at its peak in gameplay usage is at 80-95% when game is working at full speed(30fps). There are certain tracks with worse performance where it dips at certain spots to about 26-28 fps occasionaly for a very short time but overall its very playable I actually almost completed whole game already(now I have like 15 races left).


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Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by KEVU - 11-22-2019, 12:58 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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