09-20-2024, 04:26 AM -
Played through the entire main game as well as collected every Zoni and Gold Bolt. It crashed around 5-7 times in that entire playthrough. Surprisingly only one of those was at Krell Canyon. Otherwise they seemed to happen at certain trigger/cutscene points.
The frames would start chugging when most fights happened or I pulled out the RYNO V. At its worst the FPS would dip into the single digits, but it mostly stayed above 45 fps. During the Vorselon invasion at the beginning, my fps would dip into the 20's.
I should also note I'm playing at 1440p resolution. Otherwise I follow the wiki's recommended settings with everything else stock.
I ran on V0.0.33-16934-5b5bfaf6 Alpha.
PC Specs are:
i7-10870H
RTX 3070 140W
32 GB 2933 MHz RAM
2x 2TB NVMe SSD's
There was a weird glitch when meeting Azimuth for the first time. On the grind rail, there's a particular spot where you have to jump to avoid an obstacle, but the rail also curves right after that. And jumping at the wrong time consistently causes Ratchet to lose "connection" with the rail, making him easily miss the rail and fall to his death.
I believe I had to jump particularly early to avoid that glitch. I don't recall ever dealing with that on the PS3.
The frames would start chugging when most fights happened or I pulled out the RYNO V. At its worst the FPS would dip into the single digits, but it mostly stayed above 45 fps. During the Vorselon invasion at the beginning, my fps would dip into the 20's.
I should also note I'm playing at 1440p resolution. Otherwise I follow the wiki's recommended settings with everything else stock.
I ran on V0.0.33-16934-5b5bfaf6 Alpha.
PC Specs are:
i7-10870H
RTX 3070 140W
32 GB 2933 MHz RAM
2x 2TB NVMe SSD's
There was a weird glitch when meeting Azimuth for the first time. On the grind rail, there's a particular spot where you have to jump to avoid an obstacle, but the rail also curves right after that. And jumping at the wrong time consistently causes Ratchet to lose "connection" with the rail, making him easily miss the rail and fall to his death.
I believe I had to jump particularly early to avoid that glitch. I don't recall ever dealing with that on the PS3.