Need for Speed: ProStreet [BLUS30066]
Started by atomsmasher101




1 posts in this topic
L0WHAWK
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199 posts 24 threads Joined: May 2023
12-24-2023, 05:46 AM -
#2
I had to use OPenGL, but the game played great for me I was hovering around the 50fps for nearly the entire time. Play was smooth...

RPCS3 v0.0.29-15834-b17b6e07 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/i-3GWwZJFUY

Settings as follows:
GPU:
Render = OpenGL  -- This is required for now because Vulkan isn't stable in this game
ZCULL Accuracy = Relaxed (Fastest)
Write Color Buffer = On

Advanced:
Debug Console Mode = On
Accurate SPU DMA = On
RSX FiFO Accuracy = Atomic
This post was last modified: 12-27-2023, 06:25 PM by L0WHAWK. Edit Reason: Missed one of the settings. Debug...


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RE: Need for Speed: ProStreet [BLUS30066] - by L0WHAWK - 12-24-2023, 05:46 AM

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