09-13-2022, 09:08 PM -
Ingame
Beaten the game from start to finish with Non-default setting. (The game is a very sensitive case with CPU bottlenecking, I presume). FPS is Variable. (Green Hill Zone performance is stable FPS without any freezing/crashing, whilst next Zone/Challenge Act performances are variable with random freezing/crashing). Graphic/Cutscenes are well-rendered (However, Anti-Aliasing is not properly working). Sound/Effects are clearly working.
# Gameplay FPS = (29~32) – Green Hill Zone/ 2D Gameplay Camera / 3D Nondash Gameplay Camera
# Gameplay FPS = (22~32) – Dashing Gameplay
# Gameplay FPS = (02~06) – Egg Dragon Boss [desync event error & cleared by its own]
# Cutscenes stable (59~60)
# RPCS3 v0.0.24-14153-2807be70 Alpha
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write)
@ Random Freezing
SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable Hook Static Function (Debug) => Sustainable long-gameplay without quick error/freeze OR Might help when selecting “RPCS3 Alternative Scheduler”.
@ Random Crash
RSX: FS exports depth component but depth test is disabled (INVALID_OPERATION)
S SPU: New block compiled successfully x156
# Disable Enable SPU loop detection (CPU)
# Select RPCS3 Alternative Scheduler (CPU)
# Enable Disable On-Disk Shader Cache (Advanced)
RPCS3 Issue: Broken Graphic (at the middle fight with Egg Dragon Boss)
E RSX: FIFO error: possible desync event (last cmd = 0xe0e0e0e0)
E RSX: [attrib buffer] Pool limit was reached. Will attempt to swap out the current heap. x3
# Just keep playing, the graphic issue will clear by itself
Beaten the game from start to finish with Non-default setting. (The game is a very sensitive case with CPU bottlenecking, I presume). FPS is Variable. (Green Hill Zone performance is stable FPS without any freezing/crashing, whilst next Zone/Challenge Act performances are variable with random freezing/crashing). Graphic/Cutscenes are well-rendered (However, Anti-Aliasing is not properly working). Sound/Effects are clearly working.
# Gameplay FPS = (29~32) – Green Hill Zone/ 2D Gameplay Camera / 3D Nondash Gameplay Camera
# Gameplay FPS = (22~32) – Dashing Gameplay
# Gameplay FPS = (02~06) – Egg Dragon Boss [desync event error & cleared by its own]
# Cutscenes stable (59~60)
# RPCS3 v0.0.24-14153-2807be70 Alpha
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write)
@ Random Freezing
SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable Hook Static Function (Debug) => Sustainable long-gameplay without quick error/freeze OR Might help when selecting “RPCS3 Alternative Scheduler”.
@ Random Crash
RSX: FS exports depth component but depth test is disabled (INVALID_OPERATION)
S SPU: New block compiled successfully x156
# Disable Enable SPU loop detection (CPU)
# Select RPCS3 Alternative Scheduler (CPU)
# Enable Disable On-Disk Shader Cache (Advanced)
RPCS3 Issue: Broken Graphic (at the middle fight with Egg Dragon Boss)
E RSX: FIFO error: possible desync event (last cmd = 0xe0e0e0e0)
E RSX: [attrib buffer] Pool limit was reached. Will attempt to swap out the current heap. x3
# Just keep playing, the graphic issue will clear by itself