09-02-2017, 11:20 PM
Pages: 1 2
09-05-2017, 09:26 AM
Thread name should be Sonic Generations.
02-29-2020, 09:30 AM
It's the game where the "freeze bug" related to rsx hits the fastest on current builds for me (0.0.8-9761) :
I have a save in the "white world", just after finishing the intro level at excellent speed (just use llvm for ppu & spu). But here, just make a few steps around and the game will be frozen in a matter of seconds !
I have a save in the "white world", just after finishing the intro level at excellent speed (just use llvm for ppu & spu). But here, just make a few steps around and the game will be frozen in a matter of seconds !
03-24-2022, 04:15 AM
RPCS3 Version: 0.0.21-13370-a4d715e2 Alpha
Defaults (Vulkan)
Keeps freezing on the start menu. Restarting, got a bit farther, but still froze there :-(
Log shows:
F {SPU[0x2000100] Thread (RsdxPrimaryCellSpursKernel2) [0x0a768]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4774[:22], in function stop_and_signal)
Defaults (Vulkan)
Keeps freezing on the start menu. Restarting, got a bit farther, but still froze there :-(
Log shows:
F {SPU[0x2000100] Thread (RsdxPrimaryCellSpursKernel2) [0x0a768]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4774[:22], in function stop_and_signal)
07-02-2022, 10:21 PM
That's the same error I get Cleverest, with the Mac Version and latest Default Vulkan, I would love this game fixed to be able to play.
07-02-2022, 10:52 PM
This game requires the SPU decoder set to ASMJIT
08-05-2022, 08:22 AM
(07-02-2022, 10:52 PM)yurinator557 Wrote: [ -> ]This game requires the SPU decoder set to ASMJIT
So I tried that, but then it crashes in loading a game? Any Ideas to get past it?
09-13-2022, 09:08 PM
Ingame
Beaten the game from start to finish with Non-default setting. (The game is a very sensitive case with CPU bottlenecking, I presume). FPS is Variable. (Green Hill Zone performance is stable FPS without any freezing/crashing, whilst next Zone/Challenge Act performances are variable with random freezing/crashing). Graphic/Cutscenes are well-rendered (However, Anti-Aliasing is not properly working). Sound/Effects are clearly working.
# Gameplay FPS = (29~32) – Green Hill Zone/ 2D Gameplay Camera / 3D Nondash Gameplay Camera
# Gameplay FPS = (22~32) – Dashing Gameplay
# Gameplay FPS = (02~06) – Egg Dragon Boss [desync event error & cleared by its own]
# Cutscenes stable (59~60)
# RPCS3 v0.0.24-14153-2807be70 Alpha
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write)
@ Random Freezing
SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable Hook Static Function (Debug) => Sustainable long-gameplay without quick error/freeze OR Might help when selecting “RPCS3 Alternative Scheduler”.
@ Random Crash
RSX: FS exports depth component but depth test is disabled (INVALID_OPERATION)
S SPU: New block compiled successfully x156
# Disable Enable SPU loop detection (CPU)
# Select RPCS3 Alternative Scheduler (CPU)
# Enable Disable On-Disk Shader Cache (Advanced)
RPCS3 Issue: Broken Graphic (at the middle fight with Egg Dragon Boss)
E RSX: FIFO error: possible desync event (last cmd = 0xe0e0e0e0)
E RSX: [attrib buffer] Pool limit was reached. Will attempt to swap out the current heap. x3
# Just keep playing, the graphic issue will clear by itself
Beaten the game from start to finish with Non-default setting. (The game is a very sensitive case with CPU bottlenecking, I presume). FPS is Variable. (Green Hill Zone performance is stable FPS without any freezing/crashing, whilst next Zone/Challenge Act performances are variable with random freezing/crashing). Graphic/Cutscenes are well-rendered (However, Anti-Aliasing is not properly working). Sound/Effects are clearly working.
# Gameplay FPS = (29~32) – Green Hill Zone/ 2D Gameplay Camera / 3D Nondash Gameplay Camera
# Gameplay FPS = (22~32) – Dashing Gameplay
# Gameplay FPS = (02~06) – Egg Dragon Boss [desync event error & cleared by its own]
# Cutscenes stable (59~60)
# RPCS3 v0.0.24-14153-2807be70 Alpha
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write)
@ Random Freezing
SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable Hook Static Function (Debug) => Sustainable long-gameplay without quick error/freeze OR Might help when selecting “RPCS3 Alternative Scheduler”.
@ Random Crash
RSX: FS exports depth component but depth test is disabled (INVALID_OPERATION)
S SPU: New block compiled successfully x156
# Disable Enable SPU loop detection (CPU)
# Select RPCS3 Alternative Scheduler (CPU)
# Enable Disable On-Disk Shader Cache (Advanced)
RPCS3 Issue: Broken Graphic (at the middle fight with Egg Dragon Boss)
E RSX: FIFO error: possible desync event (last cmd = 0xe0e0e0e0)
E RSX: [attrib buffer] Pool limit was reached. Will attempt to swap out the current heap. x3
# Just keep playing, the graphic issue will clear by itself
10-01-2022, 05:24 AM
F {SPU[0x0000100] Thread (RsdxPrimaryCellSpursKernel0) [0x0db68]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (op=0x0, Out_MBox=empty)
(in file folders/xx/vl5f934s6k927z1vyyl9cxth0000gn/T/cirrus-ci-build/rpcs3/Emu/Cell/SPUThread.cpp:5293[:2], in function stop_and_signal) (errno=316=Unknown error: 316)
New error code I get when playing Sonic Generations.
using the latest currently out RPCS3 0.0.24-14204-7cc8197c Alpha
(in file folders/xx/vl5f934s6k927z1vyyl9cxth0000gn/T/cirrus-ci-build/rpcs3/Emu/Cell/SPUThread.cpp:5293[:2], in function stop_and_signal) (errno=316=Unknown error: 316)
New error code I get when playing Sonic Generations.
using the latest currently out RPCS3 0.0.24-14204-7cc8197c Alpha
10-13-2022, 10:03 AM
Still getting the same error code when playing it.
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