Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc)
Started by vlbastos




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vlbastos
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15 posts 5 threads Joined: Jul 2022
07-26-2022, 01:27 AM -
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Is it possible to implement some kind of fast frame interpolation technique in RPCS3? I know we will have a 1 frame lag, but that would help getting God of War 3 at a constant over-60 fps.

I know real frames are always better, but I saw this frame interpolation thing working in my LG TV from 10 years ago (it has this TruMotion thing) when playing Horizon Zero Dawn in a PS4, and it was smoooooooth, so nice. If it works in a 10 years old tv, why wouldn't it work in a 2022 laptop with a RTX 3070?

Before someone starts flaming me, check out these links and see I'm not talking too much nonsense:

LucasArts' 60FPS Force Unleashed II tech demo | Eurogamer.net

AND's | rtfrucvg (intercon.ru)


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Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc) - by vlbastos - 07-26-2022, 01:27 AM

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