06-11-2022, 05:21 AM -
As of the current RPCS3 build, the issue where the game crashes upon trying to load more than 1 NEXT persists.
The Read Color Buffers and Write Color Buffers settings are still needed to be on in order for the mechs to have correct colors, otherwise they're either black or purple, obviously missing either the color data or the texture data.
I've been having mixed results so far. Trying Collared matches, the Killdozer match went fine, then I restarted and the game crashed with "F {PPU[0x102a017] Thread (VsSortieScene) [0x00ccf82c]} VM: Access violation writing location 0x0 (unmapped memory)".
I restarted the game and completed the fight just fine. Several completed Collared matches later, my game crashed at match 26 with the same error message, log attached.
I think that with the game's current crash behavior, it's possible to complete it from start to finish, but the crashes described above have a drastic negative impact on gameplay.
Waiting for updates.
The Read Color Buffers and Write Color Buffers settings are still needed to be on in order for the mechs to have correct colors, otherwise they're either black or purple, obviously missing either the color data or the texture data.
I've been having mixed results so far. Trying Collared matches, the Killdozer match went fine, then I restarted and the game crashed with "F {PPU[0x102a017] Thread (VsSortieScene) [0x00ccf82c]} VM: Access violation writing location 0x0 (unmapped memory)".
I restarted the game and completed the fight just fine. Several completed Collared matches later, my game crashed at match 26 with the same error message, log attached.
I think that with the game's current crash behavior, it's possible to complete it from start to finish, but the crashes described above have a drastic negative impact on gameplay.
Waiting for updates.