02-09-2022, 01:58 AM -
I don't agree, sorry.
My system is more powerful than yours, ( I think)? 16 threads vs 6 (and RPCS3 is using ALL of them)
I have managed to overclock it to 4.6ghz (the Lenovo, razer hasn't got the cooling headroom) with an undervolt, which more than matches your 6 cores at 4.7., considering it's 11th gen.
It can happily go from 60 FPS to 35 then 19 and back, and I don't call that playable, as you feel it every time. It's jarring and uncomfortable - especially in outdoor areas with eagle vision on when it's crowded.
I still consider this "ingame".
It's very smooth on a PS3, locked at 30 FPS and it maintains it. I know cause I've played it on my PS3 with the original disk for many hours over the years.
You were right about SPU to 2 though, that helped and dropped CPU usage dramatically. I don't understand the SPU thing at all, no matter how many times I have read it, but all I can assume is it's different to cpu threads.
Personally I'd like this to be put back to ingame.
Something like skate 3, which is very resource hungry, locks at 60 on mine with never a stutter. My point is that when compatibility is at that level for AC, it will be 30 without dropping and rock solid.
PPS I flicked through your videos and I saw it there too.. FPS is all over the place... I understand that the game can be played without crashing - so to clarify, is that all RPCS3 needs to consider something "playable"? Or should the frame rate be stable?
Edit, I noticed the 9600K has TSX... that might be helping your lows a bit. Sadly intel removed it from 10th gen onwards.
My system is more powerful than yours, ( I think)? 16 threads vs 6 (and RPCS3 is using ALL of them)
I have managed to overclock it to 4.6ghz (the Lenovo, razer hasn't got the cooling headroom) with an undervolt, which more than matches your 6 cores at 4.7., considering it's 11th gen.
It can happily go from 60 FPS to 35 then 19 and back, and I don't call that playable, as you feel it every time. It's jarring and uncomfortable - especially in outdoor areas with eagle vision on when it's crowded.
I still consider this "ingame".
It's very smooth on a PS3, locked at 30 FPS and it maintains it. I know cause I've played it on my PS3 with the original disk for many hours over the years.
You were right about SPU to 2 though, that helped and dropped CPU usage dramatically. I don't understand the SPU thing at all, no matter how many times I have read it, but all I can assume is it's different to cpu threads.
Personally I'd like this to be put back to ingame.
Something like skate 3, which is very resource hungry, locks at 60 on mine with never a stutter. My point is that when compatibility is at that level for AC, it will be 30 without dropping and rock solid.
PPS I flicked through your videos and I saw it there too.. FPS is all over the place... I understand that the game can be played without crashing - so to clarify, is that all RPCS3 needs to consider something "playable"? Or should the frame rate be stable?
Edit, I noticed the 9600K has TSX... that might be helping your lows a bit. Sadly intel removed it from 10th gen onwards.
MSI GT77, 4K mini led 144hz, Intel 13980HX, 64GB DDR5 ram, RTX 4090m 16GB, Win 11 Pro 22H2 all up to date, Nvidia driver updated monthly.