10-23-2021, 08:51 AM -
Thanks for your reply.
About "Strict Rendering Mode" you say not only lock resolution scale.
What another details does that setting ?
About Maximum Number SPURS Thread
you say
"Depends on whether the game uses SPURS and whether the engine can gracefully handle the lack of SPUs"
You are saying have games not use SPURS ?
Even not using SPURS the game code may use the SPUs cores ?
I see in debugger some lines about SPUs Threads. Some games are displayed 6 spus threads and others 2 or 3 threads, but not is all time all threads are being executed.
That detail about how the threads are being executed help when posting bug.
I only need understand limiting maximum number of SPURS example value 2 is same how the Cell is only enabling 2 SPUs cores for the game code.
The information above to debug some games before posting bug report in github.
About "Strict Rendering Mode" you say not only lock resolution scale.
What another details does that setting ?
About Maximum Number SPURS Thread
you say
"Depends on whether the game uses SPURS and whether the engine can gracefully handle the lack of SPUs"
You are saying have games not use SPURS ?
Even not using SPURS the game code may use the SPUs cores ?
I see in debugger some lines about SPUs Threads. Some games are displayed 6 spus threads and others 2 or 3 threads, but not is all time all threads are being executed.
That detail about how the threads are being executed help when posting bug.
I only need understand limiting maximum number of SPURS example value 2 is same how the Cell is only enabling 2 SPUs cores for the game code.
The information above to debug some games before posting bug report in github.
This post was last modified: 10-23-2021, 08:51 AM by Augusto.