05-13-2021, 01:57 AM -
So I tested a bit more, progressed further and tried other stuff. And I got some new screenshots for you all.
Re: Historia crux gate matrix view not working properly
Unfortunately I am now stuck because of the historia crux glitch I mentioned. I explored some of the paradox endings and when defeating Atlas again, it took me to another portal and it is not possible to switch the view from there, so now I can not go back and close the gate. It is not possible to 100% this game right now.
Re: Transparent Lightning
Seems like it happens to Noel, too when you do the paradox ending in which you go with Lightning in the New Bodhum dreamworld. It happened too fast and I could not grab a screenshot here unfortunately. This is something incredibly minor though.
Save icon does not vanish after saving
This is something annoying and I can not reproduce this reliably. After auto saves, the save icon may not vanish. Pause the game, save manually, it will vanish in most cases. I forgot to mention that in my original post and I even took notes about every glitch I encountered before posting that. Sorry about that.
Re: Gloom seems too intense
This will probably need further testing. It seems like the gloom is too intense in almost all areas. It is too bright, but the only really annoying thing is the occurance in the Ashensand in Oerba.
In "Original PS3"/"RPCS3" screenshot threads I definitely saw a difference in contrast in general. I do suspect contrast and color balance here, the game seems to make heavy use of it.
Re: The whole screen fades to white
https://imgur.com/a/VsTYJiL I posted some screenshots in there.
When the whole screen fades to white, it really looks like it is the gloom. The paradox effects "override" it somehow it seems. I picked the picture with the strongest visible effects for embedding.
As I said, the level is playable if you want it to be but it is incredibly annoying to finish. Still not reasonably playable unfortunately.
General debugging
I tried to debug random settings that might fix this gamebreaking historia crux thing I am currently stuck on, but unfortunately none of it worked. This included:
Yes, I made sure to reboot the game every time I changed anything. I experienced frequent cache corruption (is that even the right word?) for some reason, I got weird ingame shader errors and had to rm -rf (yes, I know what I am doing) $XDG_CACHE_HOME/rpcs3. The ArchWiki rescued me yet again. I still got random segfaults while compiling the PPU/SPU stuff though. So far this only happened with this particular game.
I also recompiled RPCS3 to use the latest git version (0b9e4ffe5 -> fe17c8302). I would really appreciate any help debugging the gamebreaking issues. And yes, I should probably create issues for them but I have no idea how to even debug this. I am not a dev, but nothing gets added to the log when I try and reproduce a problem. For some reason the game freezes when I try and do an RSX capture. I do not know if this is intended. The capture still gets created but I am worried that it might be incomplete or corrupted.
Re: Historia crux gate matrix view not working properly
Unfortunately I am now stuck because of the historia crux glitch I mentioned. I explored some of the paradox endings and when defeating Atlas again, it took me to another portal and it is not possible to switch the view from there, so now I can not go back and close the gate. It is not possible to 100% this game right now.
Re: Transparent Lightning
Seems like it happens to Noel, too when you do the paradox ending in which you go with Lightning in the New Bodhum dreamworld. It happened too fast and I could not grab a screenshot here unfortunately. This is something incredibly minor though.
Save icon does not vanish after saving
This is something annoying and I can not reproduce this reliably. After auto saves, the save icon may not vanish. Pause the game, save manually, it will vanish in most cases. I forgot to mention that in my original post and I even took notes about every glitch I encountered before posting that. Sorry about that.
Re: Gloom seems too intense
This will probably need further testing. It seems like the gloom is too intense in almost all areas. It is too bright, but the only really annoying thing is the occurance in the Ashensand in Oerba.
In "Original PS3"/"RPCS3" screenshot threads I definitely saw a difference in contrast in general. I do suspect contrast and color balance here, the game seems to make heavy use of it.
Re: The whole screen fades to white
https://imgur.com/a/VsTYJiL I posted some screenshots in there.
When the whole screen fades to white, it really looks like it is the gloom. The paradox effects "override" it somehow it seems. I picked the picture with the strongest visible effects for embedding.
As I said, the level is playable if you want it to be but it is incredibly annoying to finish. Still not reasonably playable unfortunately.
General debugging
I tried to debug random settings that might fix this gamebreaking historia crux thing I am currently stuck on, but unfortunately none of it worked. This included:
- Panicking
- Setting the SPU Decoder to ASMJIT
- Setting both the PPU and SPU Decoder to Interpreter (yes, it was horribly slow)
- Changing from Vulkan to OpenGL
- Playing with the frame limit for some reason
Yes, I made sure to reboot the game every time I changed anything. I experienced frequent cache corruption (is that even the right word?) for some reason, I got weird ingame shader errors and had to rm -rf (yes, I know what I am doing) $XDG_CACHE_HOME/rpcs3. The ArchWiki rescued me yet again. I still got random segfaults while compiling the PPU/SPU stuff though. So far this only happened with this particular game.
I also recompiled RPCS3 to use the latest git version (0b9e4ffe5 -> fe17c8302). I would really appreciate any help debugging the gamebreaking issues. And yes, I should probably create issues for them but I have no idea how to even debug this. I am not a dev, but nothing gets added to the log when I try and reproduce a problem. For some reason the game freezes when I try and do an RSX capture. I do not know if this is intended. The capture still gets created but I am worried that it might be incomplete or corrupted.
This post was last modified: 05-13-2021, 01:59 AM by FinishedFragment.
Edit Reason: why did this editor add whitespace halp