Yakuza: Dead Souls [BLUS30826]
Started by GrantKane




8 posts in this topic
TheBrainninja
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04-17-2021, 06:39 PM -
#6
RPCS3 Version: 0.0.15-12110-896db380

Ryzen 5800X, GTX 1070

Seems stable, very similar to Vahellis' experience above, I only played for maybe 30 minutes before I started trying to break the framerate.

I ran it using the suggested settings in the Wiki (I assume thanks to MsDarkLow, thank you for your service), and it runs fine at 30fps; my Gsync monitor couldn't figure out what framerate it was really at, so I turned on Vsync to fix the tearing.

SPU block size: Mega
Resolution scale threshold: 512 x 512
Vsync: On
Force CPU blit emulation: On
Accurate GETLLAR: On
200% Resolution scaling, MLAA disable patch.

Setting vBlank to 120 forces in-engine cutscenes to render properly at 60fps, but doubles in-game speed. I tried tweaking the Clocks Scale, seemed to have no effect. Also tried editing ye olde Demon's Souls FPS Unlock patch to change the timing calculation, but I wasn't surprised that it did nothing.


Messages In This Thread
Yakuza: Dead Souls [BLUS30826] - by GrantKane - 11-16-2017, 02:44 AM
RE: Yakuza: Dead Souls [BLUS30826] - by Asinine - 04-05-2018, 12:05 AM
RE: Yakuza: Dead Souls [BLUS30826] - by MsDarkLow - 04-14-2019, 11:33 PM
RE: Yakuza: Dead Souls [BLUS30826] - by Vahellis - 09-30-2020, 10:16 PM
RE: Yakuza: Dead Souls [BLUS30826] - by TheBrainninja - 04-17-2021, 06:39 PM
RE: Yakuza: Dead Souls [BLUS30826] - by ssshadow - 05-17-2021, 06:28 PM
RE: Yakuza: Dead Souls [BLUS30826] - by MsDarkLow - 08-30-2022, 11:13 PM
RE: Yakuza: Dead Souls [BLUS30826] - by Ani - 08-31-2022, 10:47 PM

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