04-17-2021, 06:39 PM -
RPCS3 Version: 0.0.15-12110-896db380
Ryzen 5800X, GTX 1070
Seems stable, very similar to Vahellis' experience above, I only played for maybe 30 minutes before I started trying to break the framerate.
I ran it using the suggested settings in the Wiki (I assume thanks to MsDarkLow, thank you for your service), and it runs fine at 30fps; my Gsync monitor couldn't figure out what framerate it was really at, so I turned on Vsync to fix the tearing.
SPU block size: Mega
Resolution scale threshold: 512 x 512
Vsync: On
Force CPU blit emulation: On
Accurate GETLLAR: On
200% Resolution scaling, MLAA disable patch.
Setting vBlank to 120 forces in-engine cutscenes to render properly at 60fps, but doubles in-game speed. I tried tweaking the Clocks Scale, seemed to have no effect. Also tried editing ye olde Demon's Souls FPS Unlock patch to change the timing calculation, but I wasn't surprised that it did nothing.
Ryzen 5800X, GTX 1070
Seems stable, very similar to Vahellis' experience above, I only played for maybe 30 minutes before I started trying to break the framerate.
I ran it using the suggested settings in the Wiki (I assume thanks to MsDarkLow, thank you for your service), and it runs fine at 30fps; my Gsync monitor couldn't figure out what framerate it was really at, so I turned on Vsync to fix the tearing.
SPU block size: Mega
Resolution scale threshold: 512 x 512
Vsync: On
Force CPU blit emulation: On
Accurate GETLLAR: On
200% Resolution scaling, MLAA disable patch.
Setting vBlank to 120 forces in-engine cutscenes to render properly at 60fps, but doubles in-game speed. I tried tweaking the Clocks Scale, seemed to have no effect. Also tried editing ye olde Demon's Souls FPS Unlock patch to change the timing calculation, but I wasn't surprised that it did nothing.