Version Of RPCS3 That Uses Opengl 4.0?!
Started by AllooshBey




11 posts in this topic
Hamado
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2 posts 0 threads Joined: Jan 2021
01-22-2021, 06:46 PM -
#9
Hey,

I am using a MacBook Pro with parallel desktop windows 10 and I have did everything and downloaded as it mentioned on social videos and websites, but when I am trying to boot a game the white screen show up with some errors failed and fatal errors I have downloaded the latest emulator with latest ps3 software updated.

Errors showing like that:


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glMemoryBarrier failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDispatchCompute failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthRangedNV failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsdNV failed.
F {RSX [0x0000000]} SIG: Thread terminated due to fatal error: Unknown context dma 0x0
(in file D:\a\1\s\rpcs3\Emu\RSX\gcm_enums.cpp:1176[:22], in function to_context_dma)


MacBook Specs:
MacBook Pro (16-inch, 2019)
Processor; 2.4 GHz 8-Core Intel Core i9
Memory: 32 GB 2667 MHz DDR4
GPU: AMD Radeon Pro 5500M 8 GB

Parallel desktop with:
Processors is 16
Memory 16GB


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RE: Version Of RPCS3 That Uses Opengl 4.0?! - by Hamado - 01-22-2021, 06:46 PM

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