01-18-2021, 10:04 PM -
Ingame
Beaten the game from start to finished including most DLC & challenges. Gameplay FPS is stable. (HDD data (BLUS31207_CACHE) folder is successfully installed).
Graphic/Cutscenes are almost well-rendered by default.
* Default Res Scale=100% 720p has NO graphic issues at all.
* Res. Upscaling has multiple issues: -
- Intensive Flicker on some lighting/Blooming effect
- Discolor screen on Detective Vision/Combat focus/Consciousness effect
- Discolor Consciousness effect on Copperhead boss, but somehow got correct rendering by its own.
Sound/Effects have an issue that is cleared by either restarting game or by its own: -
* Mostly related to SFX volume effect
* Open-world Roaming audio works fine most of time.
* Interruption at specific random spot (Cleared mostly when Restarting OR pressing repeatedly R1 to grappling into ledge).
* Interruption when entering gate of indoor mission (Cleared mostly when pressing R1 to grappling into ledge).
* Strong Noise when Exiting “Pause Menu” in lower side of open-world map (Cleared after few second).
* Strong Noise when Entering “Organics Research Lab at Frozen Environment – DLC COLD, COLD Heart” (Cannot be cleared – finished it by mute audio)
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11587-8a2a76da Alpha
# Non-default setting [Res. scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced) => Bypass Blackscreen after boot
# Enable Write Depth Color (Advanced) => Fix Character/Visual Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
# Set Res. scale= 200% (GPU) => Best Approach for Correct Details/Color on Detective Vision
@ Sound Config (Open-World/Indoor)
# Disable Enable SPU loop detection (CPU)
# Enable Hook Static Function (Debug) => Best Sustainable Audio Experiences Without interruption/Noise
# Set Driver Wake-Up Delay = 350us (Advanced) => Sustainable long-gameplay without crash/error that will be caused when enabling “Hook Static Function”. SIG: Thread terminated due to fatal error: Verification failed
Beaten the game from start to finished including most DLC & challenges. Gameplay FPS is stable. (HDD data (BLUS31207_CACHE) folder is successfully installed).
Graphic/Cutscenes are almost well-rendered by default.
* Default Res Scale=100% 720p has NO graphic issues at all.
* Res. Upscaling has multiple issues: -
- Intensive Flicker on some lighting/Blooming effect
- Discolor screen on Detective Vision/Combat focus/Consciousness effect
- Discolor Consciousness effect on Copperhead boss, but somehow got correct rendering by its own.
Sound/Effects have an issue that is cleared by either restarting game or by its own: -
* Mostly related to SFX volume effect
* Open-world Roaming audio works fine most of time.
* Interruption at specific random spot (Cleared mostly when Restarting OR pressing repeatedly R1 to grappling into ledge).
* Interruption when entering gate of indoor mission (Cleared mostly when pressing R1 to grappling into ledge).
* Strong Noise when Exiting “Pause Menu” in lower side of open-world map (Cleared after few second).
* Strong Noise when Entering “Organics Research Lab at Frozen Environment – DLC COLD, COLD Heart” (Cannot be cleared – finished it by mute audio)
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11587-8a2a76da Alpha
# Non-default setting [Res. scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced) => Bypass Blackscreen after boot
# Enable Write Depth Color (Advanced) => Fix Character/Visual Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
# Set Res. scale= 200% (GPU) => Best Approach for Correct Details/Color on Detective Vision
@ Sound Config (Open-World/Indoor)
# Disable Enable SPU loop detection (CPU)
# Enable Hook Static Function (Debug) => Best Sustainable Audio Experiences Without interruption/Noise
# Set Driver Wake-Up Delay = 350us (Advanced) => Sustainable long-gameplay without crash/error that will be caused when enabling “Hook Static Function”. SIG: Thread terminated due to fatal error: Verification failed
This post was last modified: 07-25-2021, 08:55 AM by quick.sliver1.