03-30-2018, 10:41 PM
05-26-2018, 10:58 AM
RPCS3 v0.0.5-6845-c09c79263 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Fails to verify trophies, but removing the TROPDIR folder in the PS3_GAME folder lets it progress. Broken graphics, I keep ingame from being a black screen with a combination of OGL, WCB+SRM.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Fails to verify trophies, but removing the TROPDIR folder in the PS3_GAME folder lets it progress. Broken graphics, I keep ingame from being a black screen with a combination of OGL, WCB+SRM.
08-16-2019, 04:13 PM
rpcs3-v0.0.6-8503-f2a2dfda_win64
Playable needs write depth buffers. Also needs Debug console mode enabled.
Playable needs write depth buffers. Also needs Debug console mode enabled.
01-18-2021, 10:04 PM
Ingame
Beaten the game from start to finished including most DLC & challenges. Gameplay FPS is stable. (HDD data (BLUS31207_CACHE) folder is successfully installed).
Graphic/Cutscenes are almost well-rendered by default.
* Default Res Scale=100% 720p has NO graphic issues at all.
* Res. Upscaling has multiple issues: -
- Intensive Flicker on some lighting/Blooming effect
- Discolor screen on Detective Vision/Combat focus/Consciousness effect
- Discolor Consciousness effect on Copperhead boss, but somehow got correct rendering by its own.
Sound/Effects have an issue that is cleared by either restarting game or by its own: -
* Mostly related to SFX volume effect
* Open-world Roaming audio works fine most of time.
* Interruption at specific random spot (Cleared mostly when Restarting OR pressing repeatedly R1 to grappling into ledge).
* Interruption when entering gate of indoor mission (Cleared mostly when pressing R1 to grappling into ledge).
* Strong Noise when Exiting “Pause Menu” in lower side of open-world map (Cleared after few second).
* Strong Noise when Entering “Organics Research Lab at Frozen Environment – DLC COLD, COLD Heart” (Cannot be cleared – finished it by mute audio)
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11587-8a2a76da Alpha
# Non-default setting [Res. scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced) => Bypass Blackscreen after boot
# Enable Write Depth Color (Advanced) => Fix Character/Visual Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
# Set Res. scale= 200% (GPU) => Best Approach for Correct Details/Color on Detective Vision
@ Sound Config (Open-World/Indoor)
# Disable Enable SPU loop detection (CPU)
# Enable Hook Static Function (Debug) => Best Sustainable Audio Experiences Without interruption/Noise
# Set Driver Wake-Up Delay = 350us (Advanced) => Sustainable long-gameplay without crash/error that will be caused when enabling “Hook Static Function”. SIG: Thread terminated due to fatal error: Verification failed
Beaten the game from start to finished including most DLC & challenges. Gameplay FPS is stable. (HDD data (BLUS31207_CACHE) folder is successfully installed).
Graphic/Cutscenes are almost well-rendered by default.
* Default Res Scale=100% 720p has NO graphic issues at all.
* Res. Upscaling has multiple issues: -
- Intensive Flicker on some lighting/Blooming effect
- Discolor screen on Detective Vision/Combat focus/Consciousness effect
- Discolor Consciousness effect on Copperhead boss, but somehow got correct rendering by its own.
Sound/Effects have an issue that is cleared by either restarting game or by its own: -
* Mostly related to SFX volume effect
* Open-world Roaming audio works fine most of time.
* Interruption at specific random spot (Cleared mostly when Restarting OR pressing repeatedly R1 to grappling into ledge).
* Interruption when entering gate of indoor mission (Cleared mostly when pressing R1 to grappling into ledge).
* Strong Noise when Exiting “Pause Menu” in lower side of open-world map (Cleared after few second).
* Strong Noise when Entering “Organics Research Lab at Frozen Environment – DLC COLD, COLD Heart” (Cannot be cleared – finished it by mute audio)
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11587-8a2a76da Alpha
# Non-default setting [Res. scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced) => Bypass Blackscreen after boot
# Enable Write Depth Color (Advanced) => Fix Character/Visual Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
# Set Res. scale= 200% (GPU) => Best Approach for Correct Details/Color on Detective Vision
@ Sound Config (Open-World/Indoor)
# Disable Enable SPU loop detection (CPU)
# Enable Hook Static Function (Debug) => Best Sustainable Audio Experiences Without interruption/Noise
# Set Driver Wake-Up Delay = 350us (Advanced) => Sustainable long-gameplay without crash/error that will be caused when enabling “Hook Static Function”. SIG: Thread terminated due to fatal error: Verification failed
08-24-2023, 10:10 PM
- SYS: RPCS3 0.0.29-15525 Alpha | master
- SYS: Intel® Core i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90
Playable
Updating post (4). Gameplay FPS is Stable. Graphic/Cutscenes are well-rendered with non-default settings. Sound/Effects are clearly working.
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced)
# Enable Write Depth Color (Advanced)
# Set Res. Scale Threshold = 512 x 512 (GPU)
@ Detective Vision/Combat focus/Consciousness effect (Res. Upscaling)
# Enable Write Color Buffers (GPU)
# Enable Read Color Buffers (Advanced) => Might effect with random visual rippling & low sharpness outcome.
# Enable Force CPU Blit emulation (Debug)
Showcase Video
Watch Here (Inc. Config + VB = 120Hz)
- SYS: Intel® Core i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90
Playable
Updating post (4). Gameplay FPS is Stable. Graphic/Cutscenes are well-rendered with non-default settings. Sound/Effects are clearly working.
@ Graphic Config (Res. Upscaling)
# Enable Debug Console Mode (Advanced)
# Enable Write Depth Color (Advanced)
# Set Res. Scale Threshold = 512 x 512 (GPU)
@ Detective Vision/Combat focus/Consciousness effect (Res. Upscaling)
# Enable Write Color Buffers (GPU)
# Enable Read Color Buffers (Advanced) => Might effect with random visual rippling & low sharpness outcome.
# Enable Force CPU Blit emulation (Debug)
Showcase Video
Watch Here (Inc. Config + VB = 120Hz)