12-15-2020, 03:34 PM -
Can confirm that the game still crashes on loading enemy NEXT missions with Read/Write color buffers enabled. It does fix the texture issues on your NEXT, though any time you change weapons you'll have texture issues on the next mission. You can see that in this video: https://youtu.be/kLtCJn4ciyg?t=60 This is then fixed upon loading into the next mission, giving you proper textures again.
Most Ordered Matches will crash while trying to load up (I did a few successfully, but the 28th began crashing on me), and I haven't gotten past White Glint yet but the "rogue NEXT" mission did load with Read/Write Color Buffers enabled. White Glint crashes with the same error code as the Ordered Matches, a very similar code to the one dofits has:
F {PPU[0x1000041] Thread (Ac4SortieScene) [0x00ccf82c]} VM: Access violation writing location 0x0 (unmapped memory) [type=u32]
I've attached a log file from the White Glint crash with Read/Write Color Buffers enabled. Hopefully this helps get things on track! I've been missing this game for years...
Most Ordered Matches will crash while trying to load up (I did a few successfully, but the 28th began crashing on me), and I haven't gotten past White Glint yet but the "rogue NEXT" mission did load with Read/Write Color Buffers enabled. White Glint crashes with the same error code as the Ordered Matches, a very similar code to the one dofits has:
F {PPU[0x1000041] Thread (Ac4SortieScene) [0x00ccf82c]} VM: Access violation writing location 0x0 (unmapped memory) [type=u32]
I've attached a log file from the White Glint crash with Read/Write Color Buffers enabled. Hopefully this helps get things on track! I've been missing this game for years...