Resident Evil Code Veronica X [NPUB30467]
Started by AAKH1361




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TundraBirb
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1 posts 0 threads Joined: Nov 2020
11-01-2020, 04:34 PM -
#29
So I'm getting an interesting issue "Not really an issue more of an annoyance I thought I'd report". But I noticed that when I start the game the shadows are buggy and don't reflect properly. 
[Image: mDQa3eU.png]
I've played around with the emulator a bit but I'm curious if there is a fix for this or if anyone has heard of this issue. 

My settings are
CPU
PPU Decoder "Recomplier (LLVM)"
SPU Decoder "Recomplier (LLVM)" I also tried it under "Recomplier ASMJIT"
Additional Settingss "Enable Thread Scheduler, Enable SPU loop detection, SPU cache" I haven't switched these from default. 
TSX Instructions "Enabled"
SPU Block Size "Size" 
Preferred SPU Threads "Auto"

GPU
Renderer "Vulkan" 
Anisotropic Filter "Auto" 
Anti-Aliasing "Auto" I haven't adjusted this or AF
Resolution Scale "200% 2560x1440" it does the same thing if this is normal. 
Resolution Scale Threshold "518sx518" I tried it on default and then adjusted it to see if that would fix it and it didn't. 
Shader Mode "Async multi thread" 
Additional Settings "None"

Computer Specs
NVIDIA GTX 1080 Founders Edition
Intel Core I7 7700k non overclocked
32gb DDR4 Corsair Dominator clocked at 3000mhz


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RE: Resident Evil Code Veronica X [NPUB30467] - by TundraBirb - 11-01-2020, 04:34 PM

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