Resident Evil Code Veronica X [NPUB30467] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Resident Evil Code Veronica X [NPUB30467] (/showthread.php?tid=177162) |
RE: Resident Evil Code Veronica X [NPUB30467] - AAKH1361 - 01-27-2017 Screen Is Black Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libadec.prx - libatrac3plus.prx - libdmux.prx - libfiber.prx - libfs.prx - libio.prx - libpamf.prx - libresc.prx - libspurs_jq.prx - libsre.prx - libvdec.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) Quote:F {PPU[0x1000000] Thread (main_thread) [0x00868f38]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x2e815c50, stack=*0xd0000000) RE: Resident Evil Code Veronica X [NPUB30467] - AAKH1361 - 02-25-2017 attention : it is whit Hack Build ! Whit small hack game show all intro and go to ingame but screen is black and hear sound game and move character after press start show menu ingame when exit of menu ingame screen is black RE: Resident Evil Code Veronica X [NPUB30467] - Ani - 02-26-2017 And what was the hack you used? Please specify those when posting results with hack builds RE: Resident Evil Code Veronica X [NPUB30467] - AAKH1361 - 02-26-2017 This new Wip build kd-11 no need to hack RE: Resident Evil Code Veronica X [NPUB30467] - Ani - 02-27-2017 It's not kd-11's PR, it's a Nekotekina PR that was made a few days ago regarding Stack Overflows. RE: Resident Evil Code Veronica X [NPUB30467] - AAKH1361 - 02-27-2017 (02-27-2017, 03:32 PM)Annie Wrote: It's not kd-11's PR, it's a Nekotekina PR that was made a few days ago regarding Stack Overflows. Quote:Pull request #2391 - [WIP] Improve texture cacheI test this PR and see work and I look this name and think relate kd-11 I Change Quote: if (context.gpr[1] < context.stack_addr)To Quote:if (context.gpr[1] < context.stack_addr)and see work resident evil code veronica I Now look and see Nekotekina change this line Quote: if (old_pos >= context.stack_addr && old_pos < context.stack_addr + context.stack_size && context.gpr[1] < context.stack_addr) RE: Resident Evil Code Veronica X [NPUB30467] - vlakipn - 10-11-2017 Its in same state as before, it passes menu and intro and when going game it loads inventory without problem, but in actual game its completely black, you can move character (footsteps can be heard) - but still, completely black. Output is same with both renderers. this error spams on log: E {rsx::thread} RSX: Texture resides in render target memory, but requested type is not 2D (0) RE: Resident Evil Code Veronica X [NPUB30467] - vlakipn - 11-06-2017 Goes to Ingame with @kd-11 PR #3699 There are still major glitches, white objects, but not black screen after intro anymore. Saves Work. RE: Resident Evil Code Veronica X [NPUB30467] - Asinine - 11-07-2017 Retest with master once kd-11's Pull Request has been merged. All compatibility tests must be done with master as stated on the compatibility report guidelines here: https://forums.rpcs3.net/thread-196671.html RE: Resident Evil Code Veronica X [NPUB30467] - vlakipn - 11-08-2017 (11-07-2017, 10:20 PM)Asinine Wrote: Retest with master once kd-11's Pull Request has been merged. All compatibility tests must be done with master as stated on the compatibility report guidelines here: https://forums.rpcs3.net/thread-196671.html Yeah, i know, forgot to add exactly: "Waiting to test after merge". |