10-23-2020, 07:43 PM -
After a lot of tweaking found it actually playable, untillllll u finished the 1st raced then sadly it hangs. But maybe this might help others later, that''s why i shall write what i did.
I've an i9 10k9 with 2933 mhz memory (64gb), and a NVidea Geforce 2080 Ti (11 gb)
RPCS3 0.0.12-11066-552d8e6a-alpha
Getting visuals wasnt that hard, but getting the sound not squeeking or cracking was a way lot more puzzling:
In the end its mostly about timing all later steps i took was to get the powerusage down and in the end that indeed fixed the sound:
CPU:
PPU:LLVM
SPU:ASMJIT
checked:
enable thread shedule
enable spu loop detection
spu cache
(accurate xFloat)
Spu Block Size: Safe
SPU threads auto
GPU:
Vulkan 1280.x720
checked:
shader mode:
Async
Additional:
Write Color Buffers
Strict Rendering Mode
VSync
Stretch To Display Area
Multithreaded RSX
Audio:
Buffering on
IO mouse on basic rest null
network both disconnected
NO advanced options, all i tried didnt help or made it worse.
At the hang point it seems it runs into not_implemented stuff
I've an i9 10k9 with 2933 mhz memory (64gb), and a NVidea Geforce 2080 Ti (11 gb)
RPCS3 0.0.12-11066-552d8e6a-alpha
Getting visuals wasnt that hard, but getting the sound not squeeking or cracking was a way lot more puzzling:
In the end its mostly about timing all later steps i took was to get the powerusage down and in the end that indeed fixed the sound:
CPU:
PPU:LLVM
SPU:ASMJIT
checked:
enable thread shedule
enable spu loop detection
spu cache
(accurate xFloat)
Spu Block Size: Safe
SPU threads auto
GPU:
Vulkan 1280.x720
checked:
shader mode:
Async
Additional:
Write Color Buffers
Strict Rendering Mode
VSync
Stretch To Display Area
Multithreaded RSX
Audio:
Buffering on
IO mouse on basic rest null
network both disconnected
NO advanced options, all i tried didnt help or made it worse.
At the hang point it seems it runs into not_implemented stuff
This post was last modified: 10-24-2020, 02:17 PM by Ani.