GRID 2 [BLES01855]
Started by GrantKane




6 posts in this topic
Daskunksta
Member


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6 posts 1 threads Joined: Oct 2020
10-23-2020, 07:43 PM -
#5
After a lot of tweaking found it actually playable, untillllll u finished the 1st raced then sadly it hangs. But maybe this might help others later, that''s why i shall write what i did.

I've an i9 10k9 with 2933 mhz memory (64gb), and a NVidea Geforce 2080 Ti (11 gb)
RPCS3 0.0.12-11066-552d8e6a-alpha

Getting visuals wasnt that hard, but getting the sound not squeeking or cracking was a way lot more puzzling:

In the end its mostly about timing all later steps i took was to get the powerusage down and in the end that indeed fixed the sound:

CPU:
PPU:LLVM
SPU:ASMJIT

checked:
enable thread shedule
enable spu loop detection

spu cache
(accurate xFloat)
Spu Block Size: Safe
SPU threads auto

GPU:
Vulkan 1280.x720

checked:
shader mode:
Async

Additional:
Write Color Buffers
Strict Rendering Mode
VSync
Stretch To Display Area
Multithreaded RSX

Audio:
Buffering on
IO mouse on basic rest null
network both disconnected

NO advanced options, all i tried didnt help or made it worse.
At the hang point it seems it runs into not_implemented stuff
This post was last modified: 10-24-2020, 02:17 PM by Ani.


Messages In This Thread
RE: GRID 2 [BLES01855] - by GrantKane - 04-03-2017, 11:24 PM
RE: GRID 2 [BLES01855] - by N1K17Y - 12-04-2017, 05:26 PM
RE: GRID 2 [BLES01855] - by Asinine - 12-04-2017, 06:01 PM
RE: GRID 2 [BLES01855] - by N1K17Y - 12-06-2017, 03:29 PM
RE: GRID 2 [BLES01855] - by Daskunksta - 10-23-2020, 07:43 PM
RE: GRID 2 [BLES01855] - by Ani - 10-24-2020, 02:16 PM
RE: GRID 2 [BLES01855] - by Daskunksta - 10-29-2020, 09:08 PM

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