09-30-2020, 10:16 PM -
RPCS3 v0.0.12-10959-046923d9 Alpha
r5 2600 ! rx 580
Playable
I was able to play through the whole main story without any crashes or significant glitches or bugs. That's about 12 hours of playtime. Performance is decent and hovers around 25~30 fps in most areas but can drop down to 20 fps in worst case scenarios. I don't think it ever dropped below 20 fps for me. When the framerate drops the game slows down but nothing too severe, performance is definitely better and a lot smoother than on the actual PS3 which easily drops below 20 fps. In some cutscenes you get some small visual glitches with strange lights on the characters, not sure how to explain this but I included a screenshot of the glitch, but these are rare and nothing too serious.
I followed and tweaked the settings listed by MsDarkLow in the post above, here's what I used:
SPU block size: Safe
Renderer: Vulkan
Framelimit: Auto
I enabled VSync because there was a lot of tearing
Relaxed ZCULL Sync in the advanced tab
Force CPU Blit emulation and Accurate GETLLAR in the debug tab
I also applied the changes to the log in the config.yml as mentioned above: Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}
edit: I forgot to mention that I also used the patch that disables MLAA
r5 2600 ! rx 580
Playable
I was able to play through the whole main story without any crashes or significant glitches or bugs. That's about 12 hours of playtime. Performance is decent and hovers around 25~30 fps in most areas but can drop down to 20 fps in worst case scenarios. I don't think it ever dropped below 20 fps for me. When the framerate drops the game slows down but nothing too severe, performance is definitely better and a lot smoother than on the actual PS3 which easily drops below 20 fps. In some cutscenes you get some small visual glitches with strange lights on the characters, not sure how to explain this but I included a screenshot of the glitch, but these are rare and nothing too serious.
I followed and tweaked the settings listed by MsDarkLow in the post above, here's what I used:
SPU block size: Safe
Renderer: Vulkan
Framelimit: Auto
I enabled VSync because there was a lot of tearing
Relaxed ZCULL Sync in the advanced tab
Force CPU Blit emulation and Accurate GETLLAR in the debug tab
I also applied the changes to the log in the config.yml as mentioned above: Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}
edit: I forgot to mention that I also used the patch that disables MLAA
This post was last modified: 10-02-2020, 03:56 AM by Vahellis.
Edit Reason: I forgot to mention that I also used the patch that disables MLAA