09-25-2020, 04:21 AM -
Ingame
Acceptably playable with few random freezing/minor graphic glitches (Lighting issue & Anisotropic/Anti-Aliasing issues when upscaling). Gameplay FPS is unstable. Sound/Effects are clearly working.
# Gameplay FPS = (29~30) – up to 2K
# Gameplay FPS = (25~30) – 4K
# Cutscenes gameplay stable (29~30)
# Cutscenes Movie stable (59~60)
# RPCS3 v0.0.12-10933-9ea47800
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Minor Graphic Issues F {SPU[0x4000100] Thread (G2CellSpursKernel4) [0x00000]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3405)
# Enable Write Color Buffers (GPU) ==> Fix Blooming/Lighting issues.
# Enable Force CPU Blit emulation (Debug) ==> Fix Smoothing MSAA & AA enhancement when upscaling (up to 2K only).
Note: Enabling “Force CPU Blit emulation” might introduce random freezing while walking through. However, mission can be completed without it, if you don’t bother about some broken Anisotropic/AA when upscaling up!!
Acceptably playable with few random freezing/minor graphic glitches (Lighting issue & Anisotropic/Anti-Aliasing issues when upscaling). Gameplay FPS is unstable. Sound/Effects are clearly working.
# Gameplay FPS = (29~30) – up to 2K
# Gameplay FPS = (25~30) – 4K
# Cutscenes gameplay stable (29~30)
# Cutscenes Movie stable (59~60)
# RPCS3 v0.0.12-10933-9ea47800
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Minor Graphic Issues F {SPU[0x4000100] Thread (G2CellSpursKernel4) [0x00000]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3405)
# Enable Write Color Buffers (GPU) ==> Fix Blooming/Lighting issues.
# Enable Force CPU Blit emulation (Debug) ==> Fix Smoothing MSAA & AA enhancement when upscaling (up to 2K only).
Note: Enabling “Force CPU Blit emulation” might introduce random freezing while walking through. However, mission can be completed without it, if you don’t bother about some broken Anisotropic/AA when upscaling up!!