Hitman: Absolution - Complete Edition [BLES01778] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Hitman: Absolution - Complete Edition [BLES01778] (/showthread.php?tid=183454) |
RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 04-08-2017 RPCS3 v0.0.2-3-6548807 Alpha Black screen only. Quote:·F 0:00:59.686744 {PPU[0x1000006] Thread (_gcm_intr_thread) [0x00c2ec80]} MEM: Access violation reading location 0xffff909c RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-11-2017 RPCS3 v0.0.3-5624-728bd7dd Alpha The game freezes in main menu. Quote:·F 0:05:41.073178 {MFC Thread} MEM: Access violation reading location 0x1a28080 RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-13-2017 RPCS3 v0.0.3-12-130c124 Alpha (NOT master build (https://github.com/RPCS3/rpcs3/pull/2894)) OpenGL Ingame with mess of graphic bugs. Vulkan After intro movie: Quote:·F 0:03:13.409486 {rsx::thread} class std::runtime_error thrown: Verification failed: RE: Hitman: Absolution - Complete Edition [BLES01778] - ssshadow - 08-13-2017 Strict rendering mode RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-13-2017 Almost same result with strict rendering mode (OpenGL has less font artifacts, Vulkan has no bug). RE: Hitman: Absolution - Complete Edition [BLES01778] - ssshadow - 08-17-2017 Moving to Ingame. RE: Hitman: Absolution - Complete Edition [BLES01778] - quick.sliver1 - 09-25-2020 Ingame Acceptably playable with few random freezing/minor graphic glitches (Lighting issue & Anisotropic/Anti-Aliasing issues when upscaling). Gameplay FPS is unstable. Sound/Effects are clearly working. # Gameplay FPS = (29~30) – up to 2K # Gameplay FPS = (25~30) – 4K # Cutscenes gameplay stable (29~30) # Cutscenes Movie stable (59~60) # RPCS3 v0.0.12-10933-9ea47800 # Non-default setting [Res. Scale= 300% Fullscreen 4K] # Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write). @ Minor Graphic Issues F {SPU[0x4000100] Thread (G2CellSpursKernel4) [0x00000]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty) (in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3405) # Enable Write Color Buffers (GPU) ==> Fix Blooming/Lighting issues. # Enable Force CPU Blit emulation (Debug) ==> Fix Smoothing MSAA & AA enhancement when upscaling (up to 2K only). Note: Enabling “Force CPU Blit emulation” might introduce random freezing while walking through. However, mission can be completed without it, if you don’t bother about some broken Anisotropic/AA when upscaling up!! |