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Hitman: Absolution - Complete Edition [BLES01778] - Printable Version

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+--- Thread: Hitman: Absolution - Complete Edition [BLES01778] (/showthread.php?tid=183454)



RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 04-08-2017

RPCS3 v0.0.2-3-6548807 Alpha
Black screen only.
Quote:·F 0:00:59.686744 {PPU[0x1000006] Thread (_gcm_intr_thread) [0x00c2ec80]} MEM: Access violation reading location 0xffff909c



RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-11-2017

RPCS3 v0.0.3-5624-728bd7dd Alpha
The game freezes in main menu.
Quote:·F 0:05:41.073178 {MFC Thread} MEM: Access violation reading location 0x1a28080



RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-13-2017

RPCS3 v0.0.3-12-130c124 Alpha (NOT master build (https://github.com/RPCS3/rpcs3/pull/2894))
OpenGL
Ingame with mess of graphic bugs.
Vulkan
After intro movie:
Quote:·F 0:03:13.409486 {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:730)



RE: Hitman: Absolution - Complete Edition [BLES01778] - ssshadow - 08-13-2017

Strict rendering mode



RE: Hitman: Absolution - Complete Edition [BLES01778] - GrantKane - 08-13-2017

Almost same result with strict rendering mode (OpenGL has less font artifacts, Vulkan has no bug).



RE: Hitman: Absolution - Complete Edition [BLES01778] - ssshadow - 08-17-2017

Moving to Ingame.



RE: Hitman: Absolution - Complete Edition [BLES01778] - quick.sliver1 - 09-25-2020

Ingame
Acceptably playable with few random freezing/minor graphic glitches (Lighting issue & Anisotropic/Anti-Aliasing issues when upscaling).  Gameplay FPS is unstable.  Sound/Effects are clearly working. 
 
# Gameplay FPS = (29~30) – up to 2K
# Gameplay FPS = (25~30) – 4K
# Cutscenes gameplay stable (29~30)
# Cutscenes Movie stable (59~60)
# RPCS3 v0.0.12-10933-9ea47800
# Non-default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Minor Graphic Issues F {SPU[0x4000100] Thread (G2CellSpursKernel4) [0x00000]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3405)
# Enable Write Color Buffers (GPU)                       ==> Fix Blooming/Lighting issues.                             
# Enable Force CPU Blit emulation (Debug)          ==> Fix Smoothing MSAA & AA enhancement when upscaling (up to 2K only).
Note: Enabling “Force CPU Blit emulation” might introduce random freezing while walking through.  However, mission can be completed without it, if you don’t bother about some broken Anisotropic/AA when upscaling up!!