Ninja Gaiden 3: Razor's Edge [BLJM61010]
Started by GrantKane




27 posts in this topic
Asinine
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09-12-2020, 08:23 AM -
#20
(06-13-2020, 11:35 PM)quick.sliver1 Wrote: Almost Playable
Beaten the game from start to finished with freezing issue at loading some cutscenes.  Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered including fog/smoke/other effects.  Sound/Effects are clearly working.

# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.10-10494-e485c9c7 Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


Discolor Cutscenes (Res. Upscaling)
Enable Stretch To Display Area (GPU)
Set Res. Scale Threshold = 1024 x 1024  (GPU)

@ IF Freezing at ending movie of Day2,5,7 only  (Res. Upscaling)
(main_thread/) [0x0324c3c0]} VM: Access violation reading location 0x38 (unmapped memory)
# Disable SPU Cache (CPU)
# Close game screen [not rpcs3 app], re-booting game
 
@ IF Blackscreen loading after Temco logo (unable to load Team Ninja video)
(_libsail-control) [0x032880a8]} VM: Access violation writing location 0x0 (read-only memory)
# Remove Shaders Cache
# Close game screen [not rpcs3 app], re-booting game 
Why are you recommending people use stretch to display area? All that does is stretch the image, which is obviously awful.
Also, 1024x1024 scale threshold will make resolution scaling look worse. Only 580x580 is needed for this game.

(09-08-2020, 08:33 PM)ldczzyy Wrote: Without changing "Resolution Scaling Threshold", everything turned pink when it's not 100% resolution; Without "Stretch to Display Area", images are squeezed to 1/3 of the screen height(at 4K, 300% resolution)

See my full config at https://youtu.be/R2_QUwNS-xs

Only 580x580 threshold is required. The higher you go the worse resolution scaling looks. Don't increase it too much. The game has an inbuilt 60fps frame-limiter, you don't need to use RPCS3's frame-limiter as it will just reduce performance slightly. Stretch to Display Area is not needed, and will only make it look horrible on non 16:9 monitors / when windowed with different aspect ratio's
This post was last modified: 09-12-2020, 08:28 AM by Asinine.


Messages In This Thread
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by Asinine - 09-12-2020, 08:23 AM
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by Hybrid - 07-24-2017, 01:28 PM
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by Hybrid - 07-31-2017, 05:49 PM

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