09-04-2020, 12:34 AM -
RPCS3 v0.0.12-10820-21f06e10 Alpha | HEAD | Firmware version: 4.86
Intel® Core i5-9600K CPU @ 3.70GHz | 6 Threads | 15.94 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA
Graphic Driver: v452.06 (Latest as of 9/3/2020)
Game build: BCES00052
Settings:
Renderer: Vulkan
Write Color Buffers on
Issue: I have decent frame rate fluctuating from 40~80. The game screen suddenly pauses but I can hear the audio continuing on. This happens from immediately to about ~20 min into the gameplay.
I tried Anisotropic Filter x16, vSync on, Multithreaded RSX on, OpenGL, and bunch of their combinations but all doesn't work.
My Driver is currently on Standard maybe DCH would fix this issue?
I have attached a log when the game immediately crashed.
===============================
Getting a bit technical now:
I see a repetition of this being called before I close the emulator and emulator close is called..
I have a feeling that somewhere memory allocation failed? based on the behavior that RSX is constantly trying to call the same address over and over agian...
Any help would be nice Thanks!
Intel® Core i5-9600K CPU @ 3.70GHz | 6 Threads | 15.94 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA
Graphic Driver: v452.06 (Latest as of 9/3/2020)
Game build: BCES00052
Settings:
Renderer: Vulkan
Write Color Buffers on
Issue: I have decent frame rate fluctuating from 40~80. The game screen suddenly pauses but I can hear the audio continuing on. This happens from immediately to about ~20 min into the gameplay.
I tried Anisotropic Filter x16, vSync on, Multithreaded RSX on, OpenGL, and bunch of their combinations but all doesn't work.
My Driver is currently on Standard maybe DCH would fix this issue?
I have attached a log when the game immediately crashed.
===============================
Getting a bit technical now:
Code:
·W 0:02:24.819146 {RSX [0x2131938]} RSX: [Performance warning] CPU readback of swizzled data
·W 0:02:24.820689 {RSX [0x25fbe60]} RSX: Cache miss at address 0xC1673E80. This is gonna hurt...
·W 0:02:24.826732 {RSX [0x1c3f7f4]} RSX: Cache miss at address 0xC1673E80. This is gonna hurt...
·! 0:02:24.826902 {PPU[0x1000012] Thread (fios mediathread) [0x00ba0ec0]} sys_fs: sys_fs_fcntl(0xc0000006): /dev_bdvd
·W 0:02:24.826922 {PPU[0x1000012] Thread (fios mediathread) [0x00ba1ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/packed/levels/cobalia/level_uncached.psarc”, sb=*0xd00bf828)
I see a repetition of this being called before I close the emulator and emulator close is called..
I have a feeling that somewhere memory allocation failed? based on the behavior that RSX is constantly trying to call the same address over and over agian...
Any help would be nice Thanks!