07-24-2020, 12:48 PM -
Playable
Gameplay FPS is stable. Graphic/Cutscenes are well-rendered (No more blurry screen). Sound/Effects are clearly working.
# Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.11-10672-54b87b6d Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ IF Discolor Menu/Gameplay/Cutscene (Res. Upscaling)
# Enable Stretch To Display Area (GPU)
# Set Res. Scale Threshold = 1024 x 1024 (GPU)
@ IF Blurry screen (Res. Upscaling)
# Enable Disable native float16 support (Advanced)
@ IF Misalign Shadow reflection (Res. Upscaling)
# Enable Strict Rendering Mode (GPU)
Gameplay FPS is stable. Graphic/Cutscenes are well-rendered (No more blurry screen). Sound/Effects are clearly working.
# Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.11-10672-54b87b6d Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ IF Discolor Menu/Gameplay/Cutscene (Res. Upscaling)
# Enable Stretch To Display Area (GPU)
# Set Res. Scale Threshold = 1024 x 1024 (GPU)
@ IF Blurry screen (Res. Upscaling)
# Enable Disable native float16 support (Advanced)
@ IF Misalign Shadow reflection (Res. Upscaling)
# Enable Strict Rendering Mode (GPU)