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Full Version: Remember Me [NPUB31080]
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Tested on RPCS3 v0.0.6-8300-1641be5e
Settings
LLVM PPU Decoder
LLVM SPU Decoder
Vulkan
Screens:
[Image: unknown.png]

[Image: unknown.png]

Log
Remember Me not Remember Me™
Playable 
Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered (No more blurry screen).  Sound/Effects are clearly working.
 
# Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.11-10672-54b87b6d Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 

@ IF Discolor Menu/Gameplay/Cutscene (Res. Upscaling)
Enable Stretch To Display Area (GPU)
Set Res. Scale Threshold = 1024 x 1024  (GPU)
 
@ IF Blurry screen (Res. Upscaling)
Enable Disable native float16 support (Advanced)
 
@ IF Misalign Shadow reflection (Res. Upscaling)
Enable Strict Rendering Mode (GPU)
How do you fix the messed up sound in the beginning?
Use ASMJIT recompiler
(07-27-2020, 06:15 PM)drhycodan Wrote: [ -> ]How do you fix the messed up sound in the beginning?

I have not encountered audio problems with latest version.
I had it before at earlier version. Only silent audio for few minutes during "bot scanning" at beginning then automatically audio back to normal.
Have you tried starting a new game on the latest version?

ASMJIT does fix the sound issue, but then it also presents issues of its own like flickering textures on the main character.
(07-29-2020, 02:40 AM)drhycodan Wrote: [ -> ]Have you tried starting a new game on the latest version?

ASMJIT does fix the sound issue, but then it also presents issues of its own like flickering textures on the main character.

Yup & re-tested with old/new compiling cache shader.
 
New shader cache, I did have “silent audio” not missed up starting scene from “scanning bot till mouthy robot chasing her”, But Sound after that automatically back to normal and continued to work well.  Of course, ASMJIT does have its own issues, and currently is not well-suited for most games.  Better to use LLVM compiler.

Maybe your prerequisite softwares or other drivers need an updates.  Check here:

Vulkan SDK
MSV C++ 2015-2019 redistributable
Why do I need Vulkan SDK for?
(07-31-2020, 03:04 AM)drhycodan Wrote: [ -> ]Why do I need Vulkan SDK for?
 
Helpful to keep Vulkan plugin/drive updated.   Nvidia driver sometime does not update Vulkan frequently.
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