06-19-2020, 09:50 PM -
Tested on version 0.0.10-10524-d86c9a25 Alpha
The audio issues are still there only for ingame, on cutscenes and menu the audio seems good, but I seem to be able to advance ingame, I can keep playing whatever I want to but usually crashes every 1 or 2 events.
The performance is really good within the first 5 minutes of booting the games, once I keep on playing, the performance starts decaying until I get 5FPS ingame and just crashes. Usually races with other AIs consume the most resources.
When it crashes it usually says this:
Then there is usually multiple errors like these:
The audio issues are still there only for ingame, on cutscenes and menu the audio seems good, but I seem to be able to advance ingame, I can keep playing whatever I want to but usually crashes every 1 or 2 events.
The performance is really good within the first 5 minutes of booting the games, once I keep on playing, the performance starts decaying until I get 5FPS ingame and just crashes. Usually races with other AIs consume the most resources.
When it crashes it usually says this:
Quote:p, li { white-space: pre-wrap; }
F {PPU[0x1000015] Thread (FGGameRender) [0x00f2a8d4]} VM: Access violation writing location 0x30 (unmapped memory)
Then there is usually multiple errors like these:
Quote:p, li { white-space: pre-wrap; }
E {PPU[0x1000018] Thread () [0x00f86934]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “data/common/fe/assets/button_icons/button_ps3_r_up.dds” [2]
E {PPU[0x1000007] Thread (null [0x01f02090]} SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/data/common/fe/assets/button_icons/button_ps3_r_up.dds” [3]
E {PPU[0x1000018] Thread () [0x00f86934]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “data/common/fe/assets/button_icons/button_ps3_circle.dds” [2]
E {PPU[0x1000007] Thread (null [0x01f02090]} SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/data/common/fe/assets/button_icons/button_ps3_circle.dds” [3]