Sly 2: Band of Thieves [NPEA00342]
Started by MarioSonic2987




6 posts in this topic
Ollivander
Member


0
2 posts 0 threads Joined: Apr 2020
04-21-2020, 04:10 PM -
#5
(06-25-2018, 12:32 PM)blablablu Wrote: Tested on 0.0.5-7005.

Goes ingame with really decent framerate (35-60 fps). 
Unfortunately the game isn't playable because of a "desync" that appears when u walk on the dinosaur skeleton and on some ropes later on. Screen goes black except for the health bar, a weird sound appears but game is still running on the background and you can still here sound effects when jumping or running for example. Pause menu isn't broken though and it's still possible to reload a save to go further in the game by jumping above the surface that triggers the desync but it keeps happening later in the game. Tested with both OpenGL and Vulkan and the bug appears on both.

However, i saw recent videos on youtube from people who don't seem to encounter this issue, so i think it may be hardware dependant.


CPU : i5 4690k [email protected]
GPU : GTX 1080


Core :

PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only



Graphics :
Default


All other settings are default.
This is the exact issue down to the minor detail of walking on the dinosaur skeleton that I'm experiencing. I'm running top of the line CPU and GPU as well.


Messages In This Thread
RE: Sly 2: Band of Thieves [NPEA00342] - by Ollivander - 04-21-2020, 04:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)