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Full Version: Sly 2: Band of Thieves [NPEA00342]
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Shows intro. Crashes in Sony's intro. Tested in 6548807.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Tested on 0.0.5-7005.

Goes ingame with really decent framerate (35-60 fps). 
Unfortunately the game isn't playable because of a "desync" that appears when u walk on the dinosaur skeleton and on some ropes later on. Screen goes black except for the health bar, a weird sound appears but game is still running on the background and you can still here sound effects when jumping or running for example. Pause menu isn't broken though and it's still possible to reload a save to go further in the game by jumping above the surface that triggers the desync but it keeps happening later in the game. Tested with both OpenGL and Vulkan and the bug appears on both.

However, i saw recent videos on youtube from people who don't seem to encounter this issue, so i think it may be hardware dependant.


CPU : i5 4690k [email protected]
GPU : GTX 1080


Core :

PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only



Graphics :
Default


All other settings are default.
With rpcs3-v0.0.5-7005-b9fd6ad3_win64, goes ingame with good graphics and sound. Sometimes the screen is covered by a blackscreen and it breaks the game. The only way to workaround this is loading a save. In the last screenshot, it says that it can't save the game. To fix that, you try to save two or more times.

PD: Move this thread to Ingame.
No apparent change as 0.0.5-7495. Runs at fullspeed with apparently perfect graphics & sound, but the game freaks out when you interact with physics objects. If I had to venture a guess it has something to do with floating point denormals or edge case handling as it seems to be triggered by Sly getting pinched between physics objects (the spinning globe in my case).

Ryzen 5 2600X, Nvidia Titan X, Windows 10
(06-25-2018, 12:32 PM)blablablu Wrote: [ -> ]Tested on 0.0.5-7005.

Goes ingame with really decent framerate (35-60 fps). 
Unfortunately the game isn't playable because of a "desync" that appears when u walk on the dinosaur skeleton and on some ropes later on. Screen goes black except for the health bar, a weird sound appears but game is still running on the background and you can still here sound effects when jumping or running for example. Pause menu isn't broken though and it's still possible to reload a save to go further in the game by jumping above the surface that triggers the desync but it keeps happening later in the game. Tested with both OpenGL and Vulkan and the bug appears on both.

However, i saw recent videos on youtube from people who don't seem to encounter this issue, so i think it may be hardware dependant.


CPU : i5 4690k [email protected]
GPU : GTX 1080


Core :

PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only



Graphics :
Default


All other settings are default.
This is the exact issue down to the minor detail of walking on the dinosaur skeleton that I'm experiencing. I'm running top of the line CPU and GPU as well.
Still has black screens as of v0.0.12-10996. a simple cane dunk does the trick....
Should be playable with the fast ppu and spu decoder interpreters but performance suffers...

Test footage:
https://www.youtube.com/watch?v=s0ZRVgYU...ThodoKappa
(and attached log)
With RPCS3 v0.0.17-12698-43cc62d2 Alpha, it's playable with perfect graphics. Bottle crash is fixed when using PPU LLVM Java Mode Handling, in Advanced tab.

It behaves the same as Sly 3 (overwriting saves doesn't "work", but it saves normally).