04-18-2020, 03:12 PM -
Ingame [NPEA00365 = BCES00757]
Similar to this version. Gameplay FPS is unstable. Game is acceptably playable with non-default setting (Low FPS).
# Cutscene Movie stable (59~60)
# RPCS3 v0.0.9-10220-8f3b04cb Alpha
# Non-default Setting [Res. Scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Discolor Menu/Gameplay (Res. Upscaling 1080p/2k)
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug) ==> Useful Few FPS boost & correct rendering
# Set Driver Wake-Up Delay = 350us (Advanced)
@ IF Double Screen at Logo/Cutscene Movies
# Select Load automatic and manual selection (Advanced)
# Enable libvdec.sprx (Advanced) ==> Fix Double Screen at Logo/Cutscenes
Similar to this version. Gameplay FPS is unstable. Game is acceptably playable with non-default setting (Low FPS).
- More Playable with Res Scale=100% 720p
- All chapters are almost playable even with low FPS.
- Logo/Cutscene Movies are well-rendered (No Double Screen)
- Menu/Gameplay/Gameplay Cutscenes are acceptably well-rendered when Res. Upscaling 1080p/2k (No discolors screen)
- Some Misaligned 3D texture (floating Carpet/grass)
# Cutscene Movie stable (59~60)
# RPCS3 v0.0.9-10220-8f3b04cb Alpha
# Non-default Setting [Res. Scale= 200% Fullscreen 2K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Discolor Menu/Gameplay (Res. Upscaling 1080p/2k)
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug) ==> Useful Few FPS boost & correct rendering
# Set Driver Wake-Up Delay = 350us (Advanced)
@ IF Double Screen at Logo/Cutscene Movies
# Select Load automatic and manual selection (Advanced)
# Enable libvdec.sprx (Advanced) ==> Fix Double Screen at Logo/Cutscenes