04-08-2020, 10:18 PM -
Ingame
Gameplay FPS is Unstable. Major Broken Graphic issues are slightly corrected by Enable Write Color Buffers (GPU) + moving the horizontal camera. Sound/Effects are clearly working. Some Missions are playable with random graphic glitches, other not.
# Gameplay FPS = (14~30)
# Cutscenes (20~30)
# RPCS3 v0.0.9-10152-cce946f1 Alpha
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Major Broken Graphic issues in Gameplay
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
# Enable Relaxed ZCULL Sync (Advanced)
# Select Load automatic and manual selection (Advanced)
# Enable libavcdec.sprx (Advanced)
# Enable libvdec.sprx (Advanced)
@ Better FPS But Not Stable
# Set Drive Wake-up delay 350us (Advanced)
Gameplay FPS is Unstable. Major Broken Graphic issues are slightly corrected by Enable Write Color Buffers (GPU) + moving the horizontal camera. Sound/Effects are clearly working. Some Missions are playable with random graphic glitches, other not.
# Gameplay FPS = (14~30)
# Cutscenes (20~30)
# RPCS3 v0.0.9-10152-cce946f1 Alpha
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Major Broken Graphic issues in Gameplay
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
# Enable Relaxed ZCULL Sync (Advanced)
# Select Load automatic and manual selection (Advanced)
# Enable libavcdec.sprx (Advanced)
# Enable libvdec.sprx (Advanced)
@ Better FPS But Not Stable
# Set Drive Wake-up delay 350us (Advanced)