04-05-2020, 02:36 PM -
This is not playable,impossible to finish,last mission has severe rendering bugs,strobe lights,missing textures and alot of different things (I fiddled with the options for a very long time and still didn't produce any results,deleted all caches and everything,tried turning off vblank and all) at one point the game freezes and won't work,every mission before the last one worked perfectly with stable 60 fps at 120Hz Vblank (http://prntscr.com/rtgqoy) however The final mission won't render properly,the shader compiling takes forever,and once they do get compiled the strobe light effect still goes on,the audio lags behind the video,and couple seconds after the game starts (after cutscene) the game freezes and stops working,I tried switching between both Vulkan and OpenGL,the same exact symptomes,I messed with bunch of video settings turning down vblank back to 60,turning off and on color buffers,many different things. Here's a screenshot of what happens after freezing once and then starting the game again on the same mission (http://prntscr.com/rtgv4o),meanwhile if you loadup a different mission and then reload the final mission again,you get the choppy strobe lighty
rendering bug and shortly a crash too. (http://prntscr.com/rtgxvb) (http://prntscr.com/rtgy4s) finally this is the exact moment it always crashes,when it tries to engage the second cutsceen after part of the level. (http://prntscr.com/rtgyjp) I am quite new,so if I am not mistaken this would be considered in-game and not playable (http://prntscr.com/rtgzv6)
rendering bug and shortly a crash too. (http://prntscr.com/rtgxvb) (http://prntscr.com/rtgy4s) finally this is the exact moment it always crashes,when it tries to engage the second cutsceen after part of the level. (http://prntscr.com/rtgyjp) I am quite new,so if I am not mistaken this would be considered in-game and not playable (http://prntscr.com/rtgzv6)