The Simpsons Game [BLES00142]
Started by bobthecooldad




37 posts in this topic
Bromacia
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4 posts 0 threads Joined: Feb 2020
02-27-2020, 07:06 PM -
#25
(02-27-2020, 01:19 PM)Miwoo Wrote:
(02-24-2020, 10:04 AM)Bromacia Wrote: Hello,

RPCS3 v0.0.8-9612 5c42d29c Alpha

Game is fully playable (not tested until end but 99% sure). Played it for many hours in 2 players. Game still need to replug controller when launching game but works like a charm after. All menu work.


Using Shadow Boost configuration (Intel 8 core, 12gb, GTX1080)


Full configuration of RPCS in Log

(I can't attach 3 screenshot, blank page result when trying)

3 Screenshot on Imgur

I used the same version and the last version (same results)
For me at the end of the first chocolate level during the loading, the game crash, and I have this :

F {PPU[0x1000000] Thread (main_thread) [0x0062b860]} VM: Access violation writing location 0x0 (unmapped memory)


All the log is here:



RPCS3 v0.0.8-9739-ee46ad1c Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.94 GiB RAM | TSC: Bad | AVX+ | TSX

S UPDATER: [Auto-updater] RPCS3 is up to date!
S Input: XInput device 0 connected
S GUI: Boot successful.
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Runtime: Built the interpreter.
S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Runtime: Built 965 functions.
U {PPU[0x1000000] Thread (main_thread) [0x00d3fe64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x00d400bc]} sys_prx TODO: _sys_prx_register_library(library=*0xd426a0)
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00d83d8c]} sys_ss TODO: sys_ss_access_control_engine(pkg_id=0x1, a2=0x1, a3=0xd0020a50)
E {PPU[0x1000000] Thread (main_thread) [0x00d83d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1]
U {PPU[0x1000000] Thread (main_thread) [0x00d83d24]} sys_ss TODO: sys_ss_access_control_engine(pkg_id=0x2, a2=0xd0020a50, a3=0x0)
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00d4061c]} sys_prx TODO: _sys_prx_register_module()
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d409ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S RSX: New program compiled successfully x12
U {PPU[0x1000000] Thread (main_thread) [0x00b10670]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00205e0, option=*0x0, waitForEvent=0)
E {PPU[0x1000008] Thread (Game Data Utility) [0x00b102e0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30065”, errDialog=0x0, funcStat=*0xad0788, container=1056964608)
E {PPU[0x1000009] Thread (Patch Check Utility) [0x00e02000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLUS30065/USRDIR” [1]
E {PPU[0x1000009] Thread (Patch Check Utility) [0x00e01360]} SYS: 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [1]
E {PPU[0x100000b] Thread (Additional Content Manager ) [0x00e02000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLUS30065/USRDIR” [1]
E {PPU[0x100000b] Thread (Additional Content Manager ) [0x00e01360]} SYS: 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [1]
S Input: XInput device 0 connected
S {RSX Decompiler Thread} RSX: New program compiled successfully x5
S {SPU LLVM} SPU: New block compiled successfully x2
S {RSX Decompiler Thread} RSX: New program compiled successfully x22
S {SPU LLVM} SPU: New block compiled successfully x7
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
S {SPU LLVM} SPU: New block compiled successfully x5
S {RSX Decompiler Thread} RSX: New program compiled successfully x3
S {SPU LLVM} SPU: New block compiled successfully x8
S {RSX Decompiler Thread} RSX: New program compiled successfully x20
E {RSX [0x00c05a8]} RSX: Cannot invalidate a currently bound render target!
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
E {RSX [0x0170cfc]} RSX: Cannot invalidate a currently bound render target!
E {RSX [0x0170ef4]} RSX: Cannot invalidate a currently bound render target!
S {RSX Decompiler Thread} RSX: New program compiled successfully x6
S {SPU LLVM} SPU: New block compiled successfully x60
S {RSX Decompiler Thread} RSX: New program compiled successfully
S {SPU LLVM} SPU: New block compiled successfully x19
S {RSX Decompiler Thread} RSX: New program compiled successfully x10
S {SPU LLVM} SPU: New block compiled successfully
F {PPU[0x1000000] Thread (main_thread) [0x0062b860]} VM: Access violation writing location 0x0 (unmapped memory)
E {PPU[0x1000001] Thread (DiskErrorRenderThread) [0x0082f2b8]} SYS: 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread [0x0082e09c]} SYS: 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread [0x0082f2b8]} SYS: 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100001d] Thread (Scene_Gathering_Thread) [0x0082f2b8]} SYS: 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread [0x0082e09c]} SYS: 'sys_cond_wait' failed with 0x00000000 : 0 [1]

Yep had this problem too but with right configuration it do not crash. 

You will find in my log the good configuration.


Messages In This Thread
RE: The Simpsons Game [BLES00142] - by bobthecooldad - 02-02-2017, 04:48 AM
RE: The Simpsons Game [BLES00142] - by M1hai - 01-02-2018, 09:24 AM
RE: The Simpsons Game [BLES00142] - by Cvolton - 02-17-2018, 01:25 PM
RE: The Simpsons Game [BLES00142] - by M1hai - 05-05-2018, 01:59 PM
RE: The Simpsons Game [BLES00142] - by Asinine - 05-06-2018, 04:03 AM
RE: The Simpsons Game [BLES00142] - by xcedf - 05-30-2018, 03:02 AM
RE: The Simpsons Game [BLES00142] - by jml95 - 06-28-2018, 01:24 PM
RE: The Simpsons Game [BLES00142] - by WumpaJuice - 07-18-2018, 03:04 AM
RE: The Simpsons Game [BLES00142] - by xcedf - 07-19-2018, 07:06 PM
RE: The Simpsons Game [BLES00142] - by Asinine - 03-18-2019, 08:44 AM
RE: The Simpsons Game [BLES00142] - by Asinine - 03-18-2019, 09:57 AM
RE: The Simpsons Game [BLES00142] - by M1hai - 03-23-2019, 05:33 PM
RE: The Simpsons Game [BLES00142] - by M1hai - 03-28-2019, 06:11 PM
RE: The Simpsons Game [BLES00142] - by Asinine - 05-12-2019, 01:25 PM
RE: The Simpsons Game [BLES00142] - by Bromacia - 02-24-2020, 10:04 AM
RE: The Simpsons Game [BLES00142] - by Miwoo - 02-27-2020, 01:19 PM
RE: The Simpsons Game [BLES00142] - by Bromacia - 02-27-2020, 07:06 PM
RE: The Simpsons Game [BLES00142] - by Miwoo - 02-27-2020, 08:10 PM
RE: The Simpsons Game [BLES00142] - by Bromacia - 02-28-2020, 10:11 AM
RE: The Simpsons Game [BLES00142] - by Miwoo - 02-28-2020, 12:32 PM
RE: The Simpsons Game [BLES00142] - by eduazy - 01-13-2021, 03:48 PM
RE: The Simpsons Game [BLES00142] - by thbang2008 - 03-21-2022, 04:46 AM
RE: The Simpsons Game [BLES00142] - by GRKN - 04-24-2022, 11:00 PM
RE: The Simpsons Game [BLES00142] - by Asinine - 04-25-2022, 03:45 AM
RE: The Simpsons Game [BLES00142] - by GRKN - 04-25-2022, 09:31 AM
RE: The Simpsons Game [BLES00142] - by billy44 - 10-27-2022, 09:21 AM
RE: The Simpsons Game [BLES00142] - by GRKN - 10-28-2022, 09:11 PM

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