11-21-2019, 08:25 AM -
(11-21-2019, 06:29 AM)Jgr9 Wrote: Worked for me finally, with Write Color Buffers enabled, but only on Vulkan? Didn't seem like it was working on GL, but maybe I should've waiting longer or something. It took quite a while for the lighting to stop being blown out when starting the first race with Vulkan, but it got through it and worked.
Pretty blurry with everything else at default though. And like 16 FPS with only 1 opponent, but I don't have the highest end of hardware at this point.
The dynamic mud has made a lot of progress recently I see. However I did notice one large spot on the first track where it seemed to reverse itself once driven on - It's supposed to be grass that turns to mud, but flipped to the opposite, with grass tracks lol - On the left along the backstretch of the first track in Wreckreation.
My rig is i5 9400f and GTX 1660 Ti. Settings ive got best performance with in attachment(should be visible clearly but i did this shit fast with paint lmao) GPU Settings Default apart from Write Color Buffers and Vulkan renderer I never even tried Open GL. Important is to use Mega SPU Block Size at least in my case it eliminated stuttering. I can play for longer and provide longer log if devs need it. That CPU has only 6 threads and doesnt support TSX so I think people with better CPU will get even better performance. I also tried couple of races with 3 opponnents for you and they work fine only first track dipped to 26 fps like for 5 seconds then its a full speed for rest of whole race.