MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




52 posts in this topic
Jgr9
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8 posts 0 threads Joined: Sep 2019
11-21-2019, 06:29 AM -
#32
Worked for me finally, with Write Color Buffers enabled, but only on Vulkan?  Didn't seem like it was working on GL, but maybe I should've waiting longer or something.  It took quite a while for the lighting to stop being blown out when starting the first race with Vulkan, but it got through it and worked.

Pretty blurry with everything else at default though.  And like 16 FPS with only 1 opponent, but I don't have the highest end of hardware at this point.

The dynamic mud has made a lot of progress recently I see.  However I did notice one large spot on the first track where it seemed to reverse itself once driven on - It's supposed to be grass that turns to mud, but flipped to the opposite, with grass tracks lol - On the left along the backstretch of the first track in Wreckreation.
This post was last modified: 11-21-2019, 06:31 AM by Jgr9.


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Jgr9 - 11-21-2019, 06:29 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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