10-08-2019, 03:39 AM -
I vote this be moved to Playable as the only actual issue I see in gameplay is the lower-than-desired framerate, which for me probably hovers between 30 and 40, and the resulting audio stutter. This is on 0.0.7-8819-08a647aa. Gamers with beefer CPUs than mine could probably play at full speed.
I messed around with a lot of the settings for SPU thread count, block size, etc. and nothing seemed to have a significant effect on performance. SPU LLVM caused an immediate crash though. Shame as that seems like the main thing that would have boosted the speed.
The game seems to have some internal logic where it favors either 30 or 60 fps (vsync?). It feels like once the framerate passed 45fps then suddenly the game was super fluid and stutter-free, even if it didn't reach a full 60. Messing around with the vblank rate didn't seem to affect this.
Gameplay video (note: don't enable audio stretching unless you want to summon Satan in your game )
Log attached.
e: attachments are broken for me. so here's the log
I messed around with a lot of the settings for SPU thread count, block size, etc. and nothing seemed to have a significant effect on performance. SPU LLVM caused an immediate crash though. Shame as that seems like the main thing that would have boosted the speed.
The game seems to have some internal logic where it favors either 30 or 60 fps (vsync?). It feels like once the framerate passed 45fps then suddenly the game was super fluid and stutter-free, even if it didn't reach a full 60. Messing around with the vblank rate didn't seem to affect this.
Gameplay video (note: don't enable audio stretching unless you want to summon Satan in your game )
Log attached.
e: attachments are broken for me. so here's the log
This post was last modified: 10-08-2019, 03:51 AM by Durandal.