RPCS3 v0.0.3-3-cc594ad Alpha | HEAD 0.0.3-6353
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX GTX 970
the game reach start screen but crash when trying to create save game with this error
F {PPU[0x1000011] Thread (CreateGameDataThread) [0x0066a9c0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGame.cpp:199)
RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD
Ingame with graphic bugs.
I vote this be moved to
Playable as the only actual issue I see in gameplay is the lower-than-desired framerate, which for me probably hovers between 30 and 40, and the resulting audio stutter. This is on 0.0.7-8819-08a647aa. Gamers with beefer CPUs than mine could probably play at full speed.
I messed around with a lot of the settings for SPU thread count, block size, etc. and nothing seemed to have a significant effect on performance. SPU LLVM caused an immediate crash though. Shame as that seems like the main thing that would have boosted the speed.
The game seems to have some internal logic where it favors either 30 or 60 fps (vsync?). It feels like once the framerate passed 45fps then suddenly the game was super fluid and stutter-free, even if it didn't reach a full 60. Messing around with the vblank rate didn't seem to affect this.
Gameplay video (note: don't enable audio stretching unless you want to summon Satan in your game
)
Log attached.
e: attachments are broken for me. so
here's the log
RPCS3 v0.0.17-12446-6a7324ab Alpha | HEAD
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070' running on driver 471.11.0.0
Firmware version: 4.88
stats: playable
ingame stable at 29 to 30fps all the time.
even more fps with high end cpu
it's fine and no crash or freeze at all
log file and screenshots in Attachment