09-24-2019, 09:19 AM -
No issue here, you're using unsupported hardware, you don't have OpenGL 4.
·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.
·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"
·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.
·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux