MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




52 posts in this topic
theDreamcaster
Member


0
73 posts 0 threads Joined: Jul 2018
09-09-2019, 05:40 PM -
#25
"What do I do if it hangs on black screen with -

OpenGL: F {RSX [0x0215f68]} RSX: class std::runtime_error thrown: Assertion failed: !cached.is_locked()
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\GL\GLTextureCache.h:835)

Vulkan: F {RSX [0x0015f68]} RSX: class std::runtime_error thrown: Assertion failed: !region.is_locked()
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\VK\VKTextureCache.h:1024)

I've tried the settings given earlier in this thread with the same results."



kd11 is fixing it today. should be merged to master build soon..
This post was last modified: 09-09-2019, 05:42 PM by theDreamcaster.


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by theDreamcaster - 09-09-2019, 05:40 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)