Intel HD 4600 stuck at compiling shaders
Started by silverchair




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Ani
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08-23-2019, 12:16 AM -
#4
https://mesa3d.org/

Again, nothing is broken on RPCS3 side, Intel drivers just can't comply to specs, the syntax on RPCS3 is perfectly valid.

Starting on Skylake, Intel drivers support Vulkan and those at least can go Ingame and don't have issues with shader compiler syntax and whatnot, that's more of an issue on 4th gen where you're stuck with bad OpenGL support.
This post was last modified: 08-23-2019, 12:20 AM by Ani.
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RE: Intel HD 4600 stuck at compiling shaders - by Ani - 08-23-2019, 12:16 AM

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