01-16-2019, 12:00 PM -
rpcs3-v0.0.5-7731-f902a786_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Disable Vertex Cache, (Relevant) Strict Rendering Mode
The game has increased its speed/FPS count, but the stutterings and minor hangs are still there. A couple of days ago I tried the back-then current version and it was smoother, and not only that, but I was almost able to reach the end of an Episode and save my progress, but the game froze when the last video (Coming soon...) ended. Game still hangs when a video is skipped.
There's also one texture that is not rendered properly, it only shows a white background. It's at the back door of the Ito's house, I can't bring a screenshot because after that first playthough, the game hangs as soon as a video stops playing.
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Disable Vertex Cache, (Relevant) Strict Rendering Mode
The game has increased its speed/FPS count, but the stutterings and minor hangs are still there. A couple of days ago I tried the back-then current version and it was smoother, and not only that, but I was almost able to reach the end of an Episode and save my progress, but the game froze when the last video (Coming soon...) ended. Game still hangs when a video is skipped.
There's also one texture that is not rendered properly, it only shows a white background. It's at the back door of the Ito's house, I can't bring a screenshot because after that first playthough, the game hangs as soon as a video stops playing.