12-29-2018, 05:58 AM -
I was having the hardest time getting this to run, on multiple machines, and with multiple revisions of the emu. Every time I tried, it would hang halfway through rendering the first frame. Like, it would draw the sky and a few clouds and then get stuck in a CPU loop forever.
The solution was to disable GPU texture scaling. Once I did that, everything worked just dandy. A few minutes checking the basic functions showed things appear to be in order; I can create and delete worlds and even play 4-player splitscreen (which is the reason I wanted this version in the first place).
All of my other settings are default. If I try and set the base resolution to 1080 then I get a black screen so it seems stuck on 720 for now, though resolution scaling appears to be fine.
Both renderers can manage 60fps on singleplayer, but with 4 players I get about 12-15 on OpenGL and around 32-35 on Vulkan (Keep in mind this is also on a Titan X so maybe not typical)
The solution was to disable GPU texture scaling. Once I did that, everything worked just dandy. A few minutes checking the basic functions showed things appear to be in order; I can create and delete worlds and even play 4-player splitscreen (which is the reason I wanted this version in the first place).
All of my other settings are default. If I try and set the base resolution to 1080 then I get a black screen so it seems stuck on 720 for now, though resolution scaling appears to be fine.
Both renderers can manage 60fps on singleplayer, but with 4 players I get about 12-15 on OpenGL and around 32-35 on Vulkan (Keep in mind this is also on a Titan X so maybe not typical)