With Null renderer you can reach the menu, with ogl\vulkan\dx12 you get vertex shader error on latest master. (gonna open an issue for that)
Reaches menus with 60 fps seemingly perfect but fails to load a new world or the tutorial. Nothing happens and the progress bar is stuck at 0 % even if the background keeps moving and such.
1280x720 openGL with SPU & PPU recompiler.
LLE:
- libjpgdec.prx
- libl10n.prx
- libpngdec.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Here is a video for anyone who is interested:
https://www.youtube.com/watch?v=skI1ok3Rqos
- My settings were the same as the ones ssshadow used.
- The game renders the 3D models used for displaying the skins with no issues.
- The progress bar now moves with the latest revision, but still doesn't go ingame. No errors were spit out by the console either.
UPDATE: After waiting for a while (10 or so minutes), I can happily say Minecraft goes ingame!
http://i.imgur.com/CTXTinz.png
I woud say this is Playable, but there is no story so how to determine if its ingame or playable.
Just play it as normal for a while. If it works it works.
BLES01976-[Minecraft PlayStation3 Edition] seems to be playable now.
Attach a log file so I can move the thread and update compatibility database.
Playable
Master - RPCS3 v0.0.3-5-95df311 Alpha
Settings in video
For fix of water texture flickering/glitching select SPU to precise, BUT your fps gets rekt while doing some actions.
U cant delete created worlds.